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authorAlexander Harkness <me@bearbin.net>2020-04-02 14:42:15 +0200
committerGitHub <noreply@github.com>2020-04-02 14:42:15 +0200
commitcdc452916e3ec7e61f4a1ad822666192593b4b08 (patch)
treefcf35adfb6f907b7c2cd4388facc551cfe6c684a /src/Entities/Player.h
parentTweak attack ranges (diff)
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-rw-r--r--src/Entities/Player.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index fafdd04eb..3ba87f748 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -313,6 +313,13 @@ public:
/** tosses the item in the selected hotbar slot */
void TossEquippedItem(char a_Amount = 1);
+ /** Removes one item from the the current equipped item stack, and attempts to add the specified item stack
+ back to the same slot. If it is not possible to place the item in the same slot, tries to place the specified
+ item elsewhere in the inventory. If this is not possible, then any remaining items are tossed. If the currently
+ equipped slot is empty, its contents are simply set to the given Item.
+ */
+ void ReplaceOneEquippedItemTossRest(const cItem &);
+
/** tosses the item held in hand (when in UI windows) */
void TossHeldItem(char a_Amount = 1);