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author | andrew <xdotftw@gmail.com> | 2014-05-12 20:38:52 +0200 |
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committer | andrew <xdotftw@gmail.com> | 2014-05-12 20:38:52 +0200 |
commit | aea866f5b10d5ab0226260b4d25c70b1cfd31d2a (patch) | |
tree | a9d6352a70c41f3b32eb093fb18f8171971738c5 /src/Entities/Player.h | |
parent | cEntity::Killed(cEntity *) Handler; Achievement triggers; cPlayer::AwardAchievement() (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Player.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index b5c9d75cc..3de5e9c68 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -391,6 +391,9 @@ public: /** If true the player can fly even when he's not in creative. */ void SetCanFly(bool a_CanFly); + /** Update movement-related statistics. */ + void UpdateMovementStats(const Vector3d & a_DeltaPos); + /** Returns wheter the player can fly or not. */ virtual bool CanFly(void) const { return m_CanFly; } // tolua_end @@ -524,6 +527,9 @@ protected: /** Called in each tick if the player is fishing to make sure the floater dissapears when the player doesn't have a fishing rod as equipped item. */ void HandleFloater(void); + /** Tosses a list of items. */ + void TossItems(const cItems & a_Items); + /** Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block) */ void ApplyFoodExhaustionFromMovement(); |