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author | Tycho <work.tycho+git@gmail.com> | 2014-06-16 16:12:50 +0200 |
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committer | Tycho <work.tycho+git@gmail.com> | 2014-06-16 16:12:50 +0200 |
commit | ee50790398791c38e563eee04cf12780fab74baf (patch) | |
tree | 2bbcebf1be2e567dce3f684884d8650c29883bd4 /src/Entities/Player.h | |
parent | Fix a few warnings (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/Player.h | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 83b9ad593..b2142a18b 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -194,7 +194,8 @@ public: // Sets the current gamemode, doesn't check validity, doesn't send update packets to client void LoginSetGameMode(eGameMode a_GameMode); - /** Forces the player to move in the given direction. */ + /** Forces the player to move in the given direction. + @deprecated Use SetSpeed instead. */ void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export /** Tries to move to a new position, with attachment-related checks (y == -999) */ @@ -461,7 +462,6 @@ protected: cItem m_DraggingItem; long long m_LastPlayerListTime; - static const unsigned short PLAYER_LIST_TIME_MS = 1000; // 1000 = once per second cClientHandle * m_ClientHandle; @@ -512,6 +512,9 @@ protected: + /** Sets the speed and sends it to the client, so that they are forced to move so. */ + virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override; + void ResolvePermissions(void); void ResolveGroups(void); @@ -539,6 +542,10 @@ protected: Set by a right click on unoccupied bed, unset by a time fast forward or teleport */ bool m_bIsInBed; + /** How long till the player's inventory will be saved + Default save interval is #defined in PLAYER_INVENTORY_SAVE_INTERVAL */ + unsigned int m_TicksUntilNextSave; + } ; // tolua_export |