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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-04-10 16:57:16 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2021-04-12 23:35:07 +0200 |
commit | a999c5d845bd759c6d83b356c7b39e67473dc452 (patch) | |
tree | c8da72f5192293648f30b3228e7563fa7c79d13e /src/Entities/Player.h | |
parent | Add animations for shield/item block & break (diff) | |
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r-- | src/Entities/Player.h | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 8969099a1..7c8922dbf 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -376,6 +376,9 @@ public: /** Returns true if a player is sleeping in a bed. */ bool IsInBed(void) const; + /** Returns true if the player's left hand is dominant. */ + bool IsLeftHanded() const; + /** Returns true if the player has thrown out a floater */ bool IsFishing(void) const { return m_IsFishing; } @@ -491,6 +494,9 @@ public: /** Starts or stops flying, broadcasting the state change. */ void SetFlying(bool a_ShouldFly); + /** Sets the dominant hand of the player. */ + void SetLeftHanded(bool a_IsLeftHanded); + /** Starts or stops sprinting, if our current body stance permits, broadcasting the state change. */ void SetSprint(bool a_ShouldSprint); @@ -557,9 +563,6 @@ public: int GetSkinParts(void) const { return m_SkinParts; } void SetSkinParts(int a_Parts); - eMainHand GetMainHand(void) const { return m_MainHand; } - void SetMainHand(eMainHand a_Hand); - // tolua_end /** Calls the block placement hooks and places the blocks in the world. @@ -715,6 +718,9 @@ private: /** If true, we are locking m_Position to m_FrozenPosition. */ bool m_IsFrozen; + /** Whether the player is left-handed, or right-handed. */ + bool m_IsLeftHanded; + /** Was the player frozen manually by a plugin or automatically by the server? */ bool m_IsManuallyFrozen; @@ -749,9 +755,6 @@ private: /** Displayed skin part bit mask */ int m_SkinParts; - /** The main hand of the player */ - eMainHand m_MainHand; - /** List on known recipes as Ids */ std::set<UInt32> m_KnownRecipes; |