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authorHowaner <franzi.moos@googlemail.com>2014-07-26 13:23:11 +0200
committerHowaner <franzi.moos@googlemail.com>2014-07-26 13:23:11 +0200
commitba36e79bc5fe44ac8752fa7cef3b06fbe8a01647 (patch)
tree6594840bd065c3342e947e6039df67ab07af9610 /src/Entities/Player.h
parentFix item durability. (diff)
parentGit: Ignore AllFiles.lst (generated by cmake) (diff)
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r--src/Entities/Player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index e89d9f48f..69149c90b 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -48,7 +48,7 @@ public:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); };
+ virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); }
/** Returns the curently equipped weapon; empty item if none */
virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }