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author | Howaner <franzi.moos@googlemail.com> | 2014-07-26 13:23:11 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-07-26 13:23:11 +0200 |
commit | ba36e79bc5fe44ac8752fa7cef3b06fbe8a01647 (patch) | |
tree | 6594840bd065c3342e947e6039df67ab07af9610 /src/Entities/Player.h | |
parent | Fix item durability. (diff) | |
parent | Git: Ignore AllFiles.lst (generated by cmake) (diff) | |
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r-- | src/Entities/Player.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index e89d9f48f..69149c90b 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -48,7 +48,7 @@ public: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); }; + virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); } /** Returns the curently equipped weapon; empty item if none */ virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); } |