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authorHowaner <franzi.moos@googlemail.com>2014-04-06 21:43:23 +0200
committerHowaner <franzi.moos@googlemail.com>2014-04-06 21:43:23 +0200
commit7da308a7e158542fba0b28d3ad0e865b9e60bfc4 (patch)
tree84e11eab9c0608e71acedae999bbc3fba9c95d2a /src/Entities/Player.h
parentAdd CanChangeDirtToGrass function to Block Handlers. (diff)
parentUpdated cWorld::CreateProjectile() documentation (diff)
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r--src/Entities/Player.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index ea32dbfb9..05377a117 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -129,6 +129,12 @@ public:
// tolua_begin
+ /** Sends the "look" packet to the player, forcing them to set their rotation to the specified values.
+ a_YawDegrees is clipped to range [-180, +180),
+ a_PitchDegrees is clipped to range [-180, +180) but the client only uses [-90, +90]
+ */
+ void SendRotation(double a_YawDegrees, double a_PitchDegrees);
+
/** Returns the position where projectiles thrown by this player should start, player eye position + adjustment */
Vector3d GetThrowStartPos(void) const;