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authorMattes D <github@xoft.cz>2014-06-14 18:57:32 +0200
committerMattes D <github@xoft.cz>2014-06-14 18:57:32 +0200
commitc684812b30379ae273b40dba3951162c7cf3d9b9 (patch)
tree3114a17b201f8bfa82565195d08a116bde006861 /src/Entities/Player.h
parentMerge pull request #1093 from mc-server/BindingsFix (diff)
parentRemoved an unused tolua_end and tolua_begin pair. (diff)
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r--src/Entities/Player.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 83b9ad593..325ff9005 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -194,7 +194,8 @@ public:
// Sets the current gamemode, doesn't check validity, doesn't send update packets to client
void LoginSetGameMode(eGameMode a_GameMode);
- /** Forces the player to move in the given direction. */
+ /** Forces the player to move in the given direction.
+ @deprecated Use SetSpeed instead. */
void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export
/** Tries to move to a new position, with attachment-related checks (y == -999) */
@@ -512,6 +513,9 @@ protected:
+ /** Sets the speed and sends it to the client, so that they are forced to move so. */
+ virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;
+
void ResolvePermissions(void);
void ResolveGroups(void);