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authormadmaxoft <github@xoft.cz>2014-01-24 08:55:41 +0100
committermadmaxoft <github@xoft.cz>2014-01-24 08:55:41 +0100
commit8a254faaf7909fec390f1fda6e2cf060fda13462 (patch)
tree9617be2f24f8385ba20195d094800d3e5aaedd49 /src/Entities/Player.h
parentFixed flint&steel failure on the Y world edges. (diff)
parentFixed indentation once and for all. (diff)
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r--src/Entities/Player.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 52ba2065c..46d0de69d 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -224,7 +224,14 @@ public:
/// Returns the full color code to use for this player, based on their primary group or set in m_Color
AString GetColor(void) const;
- void TossItem(bool a_bDraggingItem, char a_Amount = 1, short a_CreateType = 0, short a_CreateHealth = 0);
+ /** tosses the item in the selected hotbar slot */
+ void TossEquippedItem(char a_Amount = 1);
+
+ /** tosses the item held in hand (when in UI windows) */
+ void TossHeldItem(char a_Amount = 1);
+
+ /** tosses a pickup newly created from a_Item */
+ void TossPickup(const cItem & a_Item);
/// Heals the player by the specified amount of HPs (positive only); sends health update
void Heal(int a_Health);