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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-03-01 22:24:36 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-03-09 13:48:52 +0100
commitc05a1db88d2a81b5aa93881c9791bcaadaad6304 (patch)
treed73dffe098cee08330fc73b1a66cc8e640f39ad8 /src/Entities/Player.h
parentFix Linux compile (diff)
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r--src/Entities/Player.h11
1 files changed, 1 insertions, 10 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index a795bb9eb..f9404dfaf 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -50,7 +50,7 @@ public:
/// Returns the curently equipped weapon; empty item if none
virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }
- /// Returns the currently equipped helmet; empty item if nonte
+ /// Returns the currently equipped helmet; empty item if none
virtual cItem GetEquippedHelmet(void) const override { return m_Inventory.GetEquippedHelmet(); }
/// Returns the currently equipped chestplate; empty item if none
@@ -165,11 +165,6 @@ public:
// tolua_end
void SetIP(const AString & a_IP);
-
- float GetLastBlockActionTime() { return m_LastBlockActionTime; }
- int GetLastBlockActionCnt() { return m_LastBlockActionCnt; }
- void SetLastBlockActionCnt( int );
- void SetLastBlockActionTime();
// Sets the current gamemode, doesn't check validity, doesn't send update packets to client
void LoginSetGameMode(eGameMode a_GameMode);
@@ -416,12 +411,8 @@ protected:
cWindow * m_CurrentWindow;
cWindow * m_InventoryWindow;
- float m_TimeLastPickupCheck;
-
char m_Color;
- float m_LastBlockActionTime;
- int m_LastBlockActionCnt;
eGameMode m_GameMode;
AString m_IP;