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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-29 16:27:19 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-29 16:27:19 +0200
commit8811837aea2a33ba5da424087429864f811bf5e5 (patch)
treebaeedba8fb618766cf7d4e1657d2d48c84f45a59 /src/Entities/Player.h
parentSuggestions (diff)
parentDistortedHeightmap: Now generates gravel in deep ocean. (diff)
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r--src/Entities/Player.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index c28802eec..65c1e33a8 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -48,7 +48,7 @@ public:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); };
+ virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); }
/** Returns the curently equipped weapon; empty item if none */
virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }
@@ -356,7 +356,7 @@ public:
const AString & GetLoadedWorldName() { return m_LoadedWorldName; }
- void UseEquippedItem(void);
+ void UseEquippedItem(int a_Amount = 1);
void SendHealth(void);