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author | Tycho <work.tycho+git@gmail.com> | 2014-04-27 15:35:27 +0200 |
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committer | Tycho <work.tycho+git@gmail.com> | 2014-04-27 15:35:27 +0200 |
commit | 57b8ee9163181920b634e475c781fe7764e11b98 (patch) | |
tree | 7d0675f8cda49a39b0b42eaaa928cfb66b57869a /src/Entities/Player.h | |
parent | Implemented Chunk Sparsing with segments (diff) | |
parent | Merge pull request #863 from mc-server/chunkysparsing (diff) | |
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r-- | src/Entities/Player.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index ea32dbfb9..78d661015 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -129,6 +129,12 @@ public: // tolua_begin + /** Sends the "look" packet to the player, forcing them to set their rotation to the specified values. + a_YawDegrees is clipped to range [-180, +180), + a_PitchDegrees is clipped to range [-180, +180) but the client only uses [-90, +90] + */ + void SendRotation(double a_YawDegrees, double a_PitchDegrees); + /** Returns the position where projectiles thrown by this player should start, player eye position + adjustment */ Vector3d GetThrowStartPos(void) const; @@ -175,7 +181,7 @@ public: void LoginSetGameMode(eGameMode a_GameMode); /** Forces the player to move in the given direction. */ - void ForceSetSpeed(Vector3d a_Direction); // tolua_export + void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export /** Tries to move to a new position, with attachment-related checks (y == -999) */ void MoveTo(const Vector3d & a_NewPos); // tolua_export |