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authorjfhumann <j.f.humann@gmail.com>2014-04-19 20:51:52 +0200
committerjfhumann <j.f.humann@gmail.com>2014-04-19 20:51:52 +0200
commitf48d43f050683488b4cdbddcc92cfc7804112c11 (patch)
tree1fb33ed7227f1099851338937a5c658368774f01 /src/Entities/Player.h
parentDeclared one mutex as mutable in order to allow for const correct get accessors. (diff)
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r--src/Entities/Player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 74da409cf..78d661015 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -181,7 +181,7 @@ public:
void LoginSetGameMode(eGameMode a_GameMode);
/** Forces the player to move in the given direction. */
- void ForceSetSpeed(const Vector3d & a_Direction); // tolua_export
+ void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export
/** Tries to move to a new position, with attachment-related checks (y == -999) */
void MoveTo(const Vector3d & a_NewPos); // tolua_export