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author | Tycho Bickerstaff <work.tycho@gmail.com> | 2013-12-18 20:06:11 +0100 |
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committer | Tycho Bickerstaff <work.tycho@gmail.com> | 2013-12-18 20:06:11 +0100 |
commit | e627f2f98cb9a2ec7cddcaac779350abcbae414a (patch) | |
tree | 6101aa8aa5a0152c278e129a26ba7ca26172597c /src/Entities/Player.h | |
parent | added zlib (diff) | |
parent | Merge pull request #440 from mc-server/repeaterfixes (diff) | |
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r-- | src/Entities/Player.h | 19 |
1 files changed, 16 insertions, 3 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 44cab7d74..59e941040 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -41,8 +41,6 @@ public: cPlayer(cClientHandle * a_Client, const AString & a_PlayerName); virtual ~cPlayer(); - virtual bool Initialize(cWorld * a_World) override; - virtual void SpawnOn(cClientHandle & a_Client) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; @@ -167,6 +165,9 @@ public: // Sets the current gamemode, doesn't check validity, doesn't send update packets to client void LoginSetGameMode(eGameMode a_GameMode); + /// Forces the player to move in the given direction. + void ForceSetSpeed(Vector3d a_Direction); // tolua_export + /// Tries to move to a new position, with attachment-related checks (y == -999) void MoveTo(const Vector3d & a_NewPos); // tolua_export @@ -250,6 +251,8 @@ public: /// Returns true if the player is currently in the process of eating the currently equipped item bool IsEating(void) const { return (m_EatingFinishTick >= 0); } + /// Returns true if the player is currently flying. + bool IsFlying(void) const { return m_IsFlying; } // tolua_end /// Starts eating the currently equipped item. Resets the eating timer and sends the proper animation packet @@ -319,12 +322,20 @@ public: /// Starts or stops sprinting, sends the max speed update to the client, if needed void SetSprint(bool a_IsSprinting); + /// Flags the player as flying + void SetFlying(bool a_IsFlying); + + /// If true the player can fly even when he's not in creative. + void SetCanFly(bool a_CanFly); + /// Returns whether the player is swimming or not virtual bool IsSwimming(void) const{ return m_IsSwimming; } /// Return whether the player is under water or not virtual bool IsSubmerged(void) const{ return m_IsSubmerged; } + /// Returns wheter the player can fly or not. + virtual bool CanFly(void) const { return m_CanFly; } // tolua_end // cEntity overrides: @@ -415,10 +426,12 @@ protected: bool m_IsCrouched; bool m_IsSprinting; - + bool m_IsFlying; bool m_IsSwimming; bool m_IsSubmerged; + bool m_CanFly; // If this is true the player can fly. Even if he is not in creative. + /// The world tick in which eating will be finished. -1 if not eating Int64 m_EatingFinishTick; |