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author | Howaner <franzi.moos@googlemail.com> | 2014-03-15 02:46:18 +0100 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-03-15 02:46:18 +0100 |
commit | 8316ae330ec06b19caf678b9d499afd198fe5a06 (patch) | |
tree | 9e120574de49e90f970910ffe743e8169d762ceb /src/Entities/ProjectileEntity.h | |
parent | Add item frame saving. (diff) | |
parent | Ignoring all config and SQLite files in the output folder. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/ProjectileEntity.h | 13 |
1 files changed, 10 insertions, 3 deletions
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index e80592999..efb7ae783 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -46,7 +46,7 @@ public: cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height); - static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d * a_Speed = NULL); + static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item, const Vector3d * a_Speed = NULL); /// Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace); @@ -259,6 +259,7 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; // tolua_begin @@ -305,13 +306,19 @@ public: CLASS_PROTODEF(cFireworkEntity); - cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z); + cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item); + const cItem & GetItem(void) const { return m_FireworkItem; } protected: // cProjectileEntity overrides: - virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + +private: + + int m_ExplodeTimer; + cItem m_FireworkItem; // tolua_begin |