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authorTycho Bickerstaff <work.tycho@gmail.com>2013-12-21 16:00:31 +0100
committerTycho Bickerstaff <work.tycho@gmail.com>2013-12-21 16:00:31 +0100
commit38f808ac3d09cbb5bf437243f4b050e196fa582c (patch)
tree7f2be78caedb090c709bd28d96c9fd851bcab592 /src/Entities/ProjectileEntity.h
parentadded FORCE_32 option (diff)
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Diffstat (limited to 'src/Entities/ProjectileEntity.h')
-rw-r--r--src/Entities/ProjectileEntity.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h
index 959e81ae5..e9e377fe0 100644
--- a/src/Entities/ProjectileEntity.h
+++ b/src/Entities/ProjectileEntity.h
@@ -52,7 +52,7 @@ public:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace);
/// Called by the physics blocktracer when the entity hits another entity
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) {}
+ virtual void OnHitEntity(cEntity & /*a_EntityHit*/, const Vector3d & /*a_HitPos*/) {}
/// Called by Chunk when the projectile is eligible for player collection
virtual void CollectedBy(cPlayer * a_Dest);