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authorarchshift <admin@archshift.com>2014-07-19 10:40:29 +0200
committerarchshift <admin@archshift.com>2014-07-19 10:40:29 +0200
commit041bfd5860cd8ef51db42eb6fb4b50b45549feba (patch)
tree2d93a68b888a5e2b410ec95d124edaad6f67bb92 /src/Entities/SplashPotionEntity.cpp
parentRenamed AllToLua_lua script. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Entities/SplashPotionEntity.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp
index 3efb1f25d..ccadf9c8e 100644
--- a/src/Entities/SplashPotionEntity.cpp
+++ b/src/Entities/SplashPotionEntity.cpp
@@ -44,10 +44,7 @@ public:
// y = -0.25x + 1, where x is the distance from the player. Approximation for potion splash.
// TODO: better equation
double Reduction = -0.25 * SplashDistance + 1.0;
- if (Reduction < 0)
- {
- Reduction = 0;
- }
+ Reduction = std::max(Reduction, 0.0);
((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.GetDuration(), m_EntityEffect.GetIntensity(), Reduction);
return false;