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author | 12xx12 <44411062+12xx12@users.noreply.github.com> | 2020-11-06 16:00:59 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-11-06 16:00:59 +0100 |
commit | 36a67df105ab4774d2a250ef3c7d6336cb50566e (patch) | |
tree | 2725a48a3c8a8de5f6ef062d9415d019042ba486 /src/Entities | |
parent | Players are no longer kicked when clicking on bedrock (#5023) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Entities/EnderCrystal.cpp | 53 | ||||
-rw-r--r-- | src/Entities/EnderCrystal.h | 22 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.cpp | 3 |
3 files changed, 62 insertions, 16 deletions
diff --git a/src/Entities/EnderCrystal.cpp b/src/Entities/EnderCrystal.cpp index 269714b58..4c21a794d 100644 --- a/src/Entities/EnderCrystal.cpp +++ b/src/Entities/EnderCrystal.cpp @@ -10,8 +10,19 @@ -cEnderCrystal::cEnderCrystal(Vector3d a_Pos, bool a_ShowBottom): +cEnderCrystal::cEnderCrystal(Vector3d a_Pos, bool a_ShowBottom) : + cEnderCrystal(a_Pos, {}, false, a_ShowBottom) +{ +} + + + + + +cEnderCrystal::cEnderCrystal(Vector3d a_Pos, Vector3i a_BeamTarget, bool a_DisplayBeam, bool a_ShowBottom) : Super(etEnderCrystal, a_Pos, 1.0, 1.0), + m_BeamTarget(a_BeamTarget), + m_DisplayBeam(a_DisplayBeam), m_ShowBottom(a_ShowBottom) { SetMaxHealth(5); @@ -21,9 +32,40 @@ cEnderCrystal::cEnderCrystal(Vector3d a_Pos, bool a_ShowBottom): +void cEnderCrystal::SetShowBottom(bool a_ShowBottom) +{ + m_ShowBottom = a_ShowBottom; + m_World->BroadcastEntityMetadata(*this); +} + + + + + +void cEnderCrystal::SetBeamTarget(Vector3i a_BeamTarget) +{ + m_BeamTarget = a_BeamTarget; + m_World->BroadcastEntityMetadata(*this); +} + + + + + +void cEnderCrystal::SetDisplayBeam(bool a_DisplayBeam) +{ + m_DisplayBeam = a_DisplayBeam; + m_World->BroadcastEntityMetadata(*this); +} + + + + + void cEnderCrystal::SpawnOn(cClientHandle & a_ClientHandle) { a_ClientHandle.SendSpawnEntity(*this); + a_ClientHandle.SendEntityMetadata(*this); } @@ -33,10 +75,9 @@ void cEnderCrystal::SpawnOn(cClientHandle & a_ClientHandle) void cEnderCrystal::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { UNUSED(a_Dt); - // No further processing (physics e.t.c.) is needed - if (m_World->GetDimension() == dimEnd) + if ((m_World->GetDimension() == dimEnd) && (m_World->GetBlock(POS_TOINT) != E_BLOCK_FIRE)) { - m_World->SetBlock(POS_TOINT.addedY(1), E_BLOCK_FIRE, 0); + m_World->SetBlock(POS_TOINT, E_BLOCK_FIRE, 0); } } @@ -48,11 +89,11 @@ void cEnderCrystal::KilledBy(TakeDamageInfo & a_TDI) { Super::KilledBy(a_TDI); - m_World->DoExplosionAt(6.0, GetPosX(), GetPosY(), GetPosZ(), true, esEnderCrystal, this); + m_World->DoExplosionAt(6.0, GetPosX(), GetPosY() + (GetHeight() / 2.0), GetPosZ(), true, esEnderCrystal, this); Destroy(); - m_World->SetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT, E_BLOCK_FIRE, 0); + m_World->SetBlock(POS_TOINT, E_BLOCK_FIRE, 0); } diff --git a/src/Entities/EnderCrystal.h b/src/Entities/EnderCrystal.h index b2a28c517..7e783ffd2 100644 --- a/src/Entities/EnderCrystal.h +++ b/src/Entities/EnderCrystal.h @@ -19,26 +19,30 @@ public: CLASS_PROTODEF(cEnderCrystal) cEnderCrystal(Vector3d a_Pos, bool a_ShowBottom); + cEnderCrystal(Vector3d a_Pos, Vector3i a_BeamTarget, bool a_DisplayBeam, bool a_ShowBottom); - // Getters and Setters - bool ShowsBottom() const { return m_ShowBottom; } - void SetShowBottom(bool a_ShowBottom) { m_ShowBottom = a_ShowBottom; } + // tolua_begin Vector3i GetBeamTarget() const { return m_BeamTarget; } - void SetBeamTarget(Vector3i a_BeamTarget) { m_BeamTarget = a_BeamTarget; } + void SetBeamTarget(Vector3i a_BeamTarget); - /** If the EnderCrystal should send it's beam to the client and store to disk. */ + /** If the EnderCrystal should send it's beam to the client and save it. */ bool DisplaysBeam() const { return m_DisplayBeam; } - void SetDisplayBeam(bool a_DisplayBeam) { m_DisplayBeam = a_DisplayBeam; } + void SetDisplayBeam(bool a_DisplayBeam); -private: + bool ShowsBottom() const { return m_ShowBottom; } + void SetShowBottom(bool a_ShowBottom); - // If the bedrock base should be displayed - bool m_ShowBottom; + // tolua_end + +private: Vector3i m_BeamTarget; bool m_DisplayBeam; + // If the bedrock base should be displayed. + bool m_ShowBottom; + // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 1887e32a6..c72cebaaf 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -167,7 +167,8 @@ public: !a_Entity.IsPlayer() || static_cast<cPlayer &>(a_Entity).IsGameModeSpectator() ) && - !a_Entity.IsBoat() + !a_Entity.IsBoat() && + !a_Entity.IsEnderCrystal() ) { // Not an entity that interacts with a projectile |