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authormadmaxoft <github@xoft.cz>2014-07-15 09:01:32 +0200
committermadmaxoft <github@xoft.cz>2014-07-15 09:01:32 +0200
commit8e946da8ac109a8bedf9d243251f9a18d29e5a1a (patch)
tree30f046ddec20d809e3fa84e78b76f31915a361c2 /src/Entities
parentItemHandler.cpp: removed redundant food and drink checks (diff)
parentPass cItem by reference. (diff)
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Diffstat (limited to 'src/Entities')
-rw-r--r--src/Entities/ArrowEntity.cpp10
-rw-r--r--src/Entities/ExpOrb.cpp2
-rw-r--r--src/Entities/ExpOrb.h2
-rw-r--r--src/Entities/Floater.cpp2
-rw-r--r--src/Entities/Pickup.cpp2
-rw-r--r--src/Entities/Player.cpp2
-rw-r--r--src/Entities/ProjectileEntity.cpp7
-rw-r--r--src/Entities/ProjectileEntity.h2
8 files changed, 15 insertions, 14 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp
index d59088e72..a3a1667e4 100644
--- a/src/Entities/ArrowEntity.cpp
+++ b/src/Entities/ArrowEntity.cpp
@@ -79,8 +79,8 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa
}
Vector3d Hit = a_HitPos;
- Vector3d SinkMovement = (GetSpeed() / 800);
- Hit += (SinkMovement * 0.01) / SinkMovement.Length(); // Make arrow sink into block a centimetre so it lodges (but not to far so it goes black clientside)
+ Vector3d SinkMovement = (GetSpeed() / 1000);
+ Hit += SinkMovement * (0.0005 / SinkMovement.Length()); // Make arrow sink into block a centimetre so it lodges (but not to far so it goes black clientside)
super::OnHitSolidBlock(Hit, a_HitFace);
Vector3i BlockHit = Hit.Floor();
@@ -89,7 +89,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa
m_HitBlockPos = Vector3i(X, Y, Z);
// Broadcast arrow hit sound
- m_World->BroadcastSoundEffect("random.bowhit", X * 8, Y * 8, Z * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_World->BroadcastSoundEffect("random.bowhit", (double)X, (double)Y, (double)Z, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
}
@@ -106,7 +106,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
// Broadcast successful hit sound
- GetWorld()->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ GetWorld()->BroadcastSoundEffect("random.successful_hit", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
Destroy();
}
@@ -131,7 +131,7 @@ void cArrowEntity::CollectedBy(cPlayer * a_Dest)
}
GetWorld()->BroadcastCollectEntity(*this, *a_Dest);
- GetWorld()->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ GetWorld()->BroadcastSoundEffect("random.pop", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
m_bIsCollected = true;
}
}
diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp
index 10f79aedc..e437c24ef 100644
--- a/src/Entities/ExpOrb.cpp
+++ b/src/Entities/ExpOrb.cpp
@@ -56,7 +56,7 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
LOGD("Player %s picked up an ExpOrb. His reward is %i", a_ClosestPlayer->GetName().c_str(), m_Reward);
a_ClosestPlayer->DeltaExperience(m_Reward);
- m_World->BroadcastSoundEffect("random.orb", (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_World->BroadcastSoundEffect("random.orb", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
Destroy();
}
diff --git a/src/Entities/ExpOrb.h b/src/Entities/ExpOrb.h
index e76274ac9..2cd4ef31f 100644
--- a/src/Entities/ExpOrb.h
+++ b/src/Entities/ExpOrb.h
@@ -11,7 +11,7 @@
class cExpOrb :
public cEntity
{
- typedef cExpOrb super;
+ typedef cEntity super;
public:
// tolua_end
diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp
index b910c3769..d49893020 100644
--- a/src/Entities/Floater.cpp
+++ b/src/Entities/Floater.cpp
@@ -134,7 +134,7 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk)
{
if (m_CountDownTime <= 0)
{
- m_World->BroadcastSoundEffect("random.splash", (int) floor(GetPosX() * 8), (int) floor(GetPosY() * 8), (int) floor(GetPosZ() * 8), 1, 1);
+ m_World->BroadcastSoundEffect("random.splash", GetPosX(), GetPosY(), GetPosZ(), 1, 1);
SetPosY(GetPosY() - 1);
m_CanPickupItem = true;
m_PickupCountDown = 20;
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp
index 24fa591da..bae1485d4 100644
--- a/src/Entities/Pickup.cpp
+++ b/src/Entities/Pickup.cpp
@@ -226,7 +226,7 @@ bool cPickup::CollectedBy(cPlayer * a_Dest)
m_Item.m_ItemCount -= NumAdded;
m_World->BroadcastCollectEntity(*this, *a_Dest);
// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
- m_World->BroadcastSoundEffect("random.pop",(int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_World->BroadcastSoundEffect("random.pop", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
if (m_Item.m_ItemCount <= 0)
{
// All of the pickup has been collected, schedule the pickup for destroying
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index baa3fe7f6..23fd6522a 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -1917,7 +1917,7 @@ void cPlayer::UseEquippedItem(void)
if (GetInventory().DamageEquippedItem())
{
- m_World->BroadcastSoundEffect("random.break", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_World->BroadcastSoundEffect("random.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
}
}
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index 9c1161ac3..019ebeaa5 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -244,7 +244,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Ve
-cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item, const Vector3d * a_Speed)
+cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem * a_Item, const Vector3d * a_Speed)
{
Vector3d Speed;
if (a_Speed != NULL)
@@ -264,12 +264,13 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator,
case pkWitherSkull: return new cWitherSkullEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkFirework:
{
- if (a_Item.m_FireworkItem.m_Colours.empty())
+ ASSERT(a_Item != NULL);
+ if (a_Item->m_FireworkItem.m_Colours.empty())
{
return NULL;
}
- return new cFireworkEntity(a_Creator, a_X, a_Y, a_Z, a_Item);
+ return new cFireworkEntity(a_Creator, a_X, a_Y, a_Z, *a_Item);
}
}
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h
index 7b38169e2..14cee1272 100644
--- a/src/Entities/ProjectileEntity.h
+++ b/src/Entities/ProjectileEntity.h
@@ -46,7 +46,7 @@ public:
cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height);
- static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item, const Vector3d * a_Speed = NULL);
+ static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem * a_Item, const Vector3d * a_Speed = NULL);
/// Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace);