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author | Tycho <work.tycho+git@gmail.com> | 2014-04-05 23:12:17 +0200 |
---|---|---|
committer | Tycho <work.tycho+git@gmail.com> | 2014-04-05 23:12:17 +0200 |
commit | 23395a5ce1daab24465d607575c09e06e5b7c449 (patch) | |
tree | 18555c220fc6e602b071a935b190ef25444f18a9 /src/Entities | |
parent | Fixed tolua++ override support (diff) | |
parent | Fixed Endiannes conversion routines for floats and doubles. (diff) | |
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Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Boat.cpp | 2 | ||||
-rw-r--r-- | src/Entities/Effects.h | 2 | ||||
-rw-r--r-- | src/Entities/EnderCrystal.cpp | 56 | ||||
-rw-r--r-- | src/Entities/EnderCrystal.h | 33 | ||||
-rw-r--r-- | src/Entities/Entity.cpp | 2 | ||||
-rw-r--r-- | src/Entities/Entity.h | 38 | ||||
-rw-r--r-- | src/Entities/ExpOrb.h | 2 | ||||
-rw-r--r-- | src/Entities/Floater.h | 2 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 12 | ||||
-rw-r--r-- | src/Entities/Player.h | 6 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.cpp | 15 |
11 files changed, 144 insertions, 26 deletions
diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp index 94b24c5af..921252253 100644 --- a/src/Entities/Boat.cpp +++ b/src/Entities/Boat.cpp @@ -122,5 +122,3 @@ void cBoat::HandleSpeedFromAttachee(float a_Forward, float a_Sideways) AddSpeed(ToAddSpeed); } - -
\ No newline at end of file diff --git a/src/Entities/Effects.h b/src/Entities/Effects.h index e7611847d..baf3302fb 100644 --- a/src/Entities/Effects.h +++ b/src/Entities/Effects.h @@ -27,4 +27,4 @@ enum ENUM_ENTITY_EFFECT E_EFFECT_ABSORPTION = 22, E_EFFECT_SATURATION = 23, } ; -// tolua_end
\ No newline at end of file +// tolua_end diff --git a/src/Entities/EnderCrystal.cpp b/src/Entities/EnderCrystal.cpp new file mode 100644 index 000000000..a640b236c --- /dev/null +++ b/src/Entities/EnderCrystal.cpp @@ -0,0 +1,56 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "EnderCrystal.h" +#include "ClientHandle.h" +#include "Player.h" +#include "../Chunk.h" + + + + + +cEnderCrystal::cEnderCrystal(double a_X, double a_Y, double a_Z) + : cEntity(etEnderCrystal, a_X, a_Y, a_Z, 1.0, 1.0) +{ + SetMaxHealth(5); +} + + + + + +void cEnderCrystal::SpawnOn(cClientHandle & a_ClientHandle) +{ + a_ClientHandle.SendSpawnObject(*this, 51, 0, (Byte)GetYaw(), (Byte)GetPitch()); +} + + + + + +void cEnderCrystal::Tick(float a_Dt, cChunk & a_Chunk) +{ + UNUSED(a_Dt); + + a_Chunk.SetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT, E_BLOCK_FIRE, 0); + + // No further processing (physics e.t.c.) is needed +} + + + + + +void cEnderCrystal::KilledBy(cEntity * a_Killer) +{ + super::KilledBy(a_Killer); + + m_World->DoExplosionAt(6.0, GetPosX(), GetPosY(), GetPosZ(), true, esEnderCrystal, this); + + Destroy(); +} + + + + diff --git a/src/Entities/EnderCrystal.h b/src/Entities/EnderCrystal.h new file mode 100644 index 000000000..5b86df987 --- /dev/null +++ b/src/Entities/EnderCrystal.h @@ -0,0 +1,33 @@ + +#pragma once + +#include "Entity.h" + + + + + +// tolua_begin +class cEnderCrystal : + public cEntity +{ + // tolua_end + typedef cEntity super; + +public: + CLASS_PROTODEF(cEnderCrystal); + + cEnderCrystal(double a_X, double a_Y, double a_Z); + +private: + + // cEntity overrides: + virtual void SpawnOn(cClientHandle & a_ClientHandle) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void KilledBy(cEntity * a_Killer) override; + +}; // tolua_export + + + + diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 221cbbea7..8ef45f1a5 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -1469,7 +1469,7 @@ void cEntity::SteerVehicle(float a_Forward, float a_Sideways) Vector3d cEntity::GetLookVector(void) const { Matrix4d m; - m.Init(Vector3f(), 0, m_Rot.x, -m_Rot.y); + m.Init(Vector3d(), 0, m_Rot.x, -m_Rot.y); Vector3d Look = m.Transform(Vector3d(0, 0, 1)); return Look; } diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index df80093e5..6e3f8292b 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -69,6 +69,7 @@ public: enum eEntityType { etEntity, // For all other types + etEnderCrystal, etPlayer, etPickup, etMonster, @@ -130,18 +131,19 @@ public: eEntityType GetEntityType(void) const { return m_EntityType; } - bool IsPlayer (void) const { return (m_EntityType == etPlayer); } - bool IsPickup (void) const { return (m_EntityType == etPickup); } - bool IsMob (void) const { return (m_EntityType == etMonster); } + bool IsEnderCrystal(void) const { return (m_EntityType == etEnderCrystal); } + bool IsPlayer (void) const { return (m_EntityType == etPlayer); } + bool IsPickup (void) const { return (m_EntityType == etPickup); } + bool IsMob (void) const { return (m_EntityType == etMonster); } bool IsFallingBlock(void) const { return (m_EntityType == etFallingBlock); } - bool IsMinecart (void) const { return (m_EntityType == etMinecart); } - bool IsBoat (void) const { return (m_EntityType == etBoat); } - bool IsTNT (void) const { return (m_EntityType == etTNT); } - bool IsProjectile (void) const { return (m_EntityType == etProjectile); } - bool IsExpOrb (void) const { return (m_EntityType == etExpOrb); } - bool IsFloater (void) const { return (m_EntityType == etFloater); } - bool IsItemFrame (void) const { return (m_EntityType == etItemFrame); } - bool IsPainting (void) const { return (m_EntityType == etPainting); } + bool IsMinecart (void) const { return (m_EntityType == etMinecart); } + bool IsBoat (void) const { return (m_EntityType == etBoat); } + bool IsTNT (void) const { return (m_EntityType == etTNT); } + bool IsProjectile (void) const { return (m_EntityType == etProjectile); } + bool IsExpOrb (void) const { return (m_EntityType == etExpOrb); } + bool IsFloater (void) const { return (m_EntityType == etFloater); } + bool IsItemFrame (void) const { return (m_EntityType == etItemFrame); } + bool IsPainting (void) const { return (m_EntityType == etPainting); } /// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true) virtual bool IsA(const char * a_ClassName) const; @@ -157,7 +159,7 @@ public: cWorld * GetWorld(void) const { return m_World; } - double GetHeadYaw (void) const { return m_HeadYaw; } + double GetHeadYaw (void) const { return m_HeadYaw; } // In degrees double GetHeight (void) const { return m_Height; } double GetMass (void) const { return m_Mass; } const Vector3d & GetPosition (void) const { return m_Pos; } @@ -165,9 +167,9 @@ public: double GetPosY (void) const { return m_Pos.y; } double GetPosZ (void) const { return m_Pos.z; } const Vector3d & GetRot (void) const { return m_Rot; } // OBSOLETE, use individual GetYaw(), GetPitch, GetRoll() components - double GetYaw (void) const { return m_Rot.x; } - double GetPitch (void) const { return m_Rot.y; } - double GetRoll (void) const { return m_Rot.z; } + double GetYaw (void) const { return m_Rot.x; } // In degrees, [-180, +180) + double GetPitch (void) const { return m_Rot.y; } // In degrees, [-180, +180), but normal client clips to [-90, +90] + double GetRoll (void) const { return m_Rot.z; } // In degrees, unused in current client Vector3d GetLookVector(void) const; const Vector3d & GetSpeed (void) const { return m_Speed; } double GetSpeedX (void) const { return m_Speed.x; } @@ -187,9 +189,9 @@ public: void SetPosition(double a_PosX, double a_PosY, double a_PosZ); void SetPosition(const Vector3d & a_Pos) { SetPosition(a_Pos.x, a_Pos.y, a_Pos.z); } void SetRot (const Vector3f & a_Rot); // OBSOLETE, use individual SetYaw(), SetPitch(), SetRoll() components - void SetYaw (double a_Yaw); - void SetPitch (double a_Pitch); - void SetRoll (double a_Roll); + void SetYaw (double a_Yaw); // In degrees, normalizes to [-180, +180) + void SetPitch (double a_Pitch); // In degrees, normalizes to [-180, +180) + void SetRoll (double a_Roll); // In degrees, normalizes to [-180, +180) void SetSpeed (double a_SpeedX, double a_SpeedY, double a_SpeedZ); void SetSpeed (const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); } void SetSpeedX (double a_SpeedX); diff --git a/src/Entities/ExpOrb.h b/src/Entities/ExpOrb.h index c1150bd03..e76274ac9 100644 --- a/src/Entities/ExpOrb.h +++ b/src/Entities/ExpOrb.h @@ -42,4 +42,4 @@ protected: /** The number of ticks that the entity has existed / timer between collect and destroy; in msec */ float m_Timer; -} ; // tolua_export
\ No newline at end of file +} ; // tolua_export diff --git a/src/Entities/Floater.h b/src/Entities/Floater.h index f3b51d77b..547d503f1 100644 --- a/src/Entities/Floater.h +++ b/src/Entities/Floater.h @@ -43,4 +43,4 @@ protected: // Entity IDs int m_PlayerID; int m_AttachedMobID; -} ; // tolua_export
\ No newline at end of file +} ; // tolua_export diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 863aaa799..7f2e5b4c2 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1124,6 +1124,17 @@ void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) +void cPlayer::SendRotation(double a_YawDegrees, double a_PitchDegrees) +{ + SetYaw(a_YawDegrees); + SetPitch(a_PitchDegrees); + m_ClientHandle->SendPlayerMoveLook(); +} + + + + + Vector3d cPlayer::GetThrowStartPos(void) const { Vector3d res = GetEyePosition(); @@ -1489,6 +1500,7 @@ bool cPlayer::MoveToWorld(const char * a_WorldName) // Add player to all the necessary parts of the new world SetWorld(World); + m_ClientHandle->StreamChunks(); World->AddEntity(this); World->AddPlayer(this); diff --git a/src/Entities/Player.h b/src/Entities/Player.h index ea32dbfb9..05377a117 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -129,6 +129,12 @@ public: // tolua_begin + /** Sends the "look" packet to the player, forcing them to set their rotation to the specified values. + a_YawDegrees is clipped to range [-180, +180), + a_PitchDegrees is clipped to range [-180, +180) but the client only uses [-90, +90] + */ + void SendRotation(double a_YawDegrees, double a_PitchDegrees); + /** Returns the position where projectiles thrown by this player should start, player eye position + adjustment */ Vector3d GetThrowStartPos(void) const; diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index f4ab825f2..e86bb48bd 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -4,6 +4,7 @@ // Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types #include "Globals.h" +#include "../Bindings/PluginManager.h" #include "ProjectileEntity.h" #include "../ClientHandle.h" #include "Player.h" @@ -66,6 +67,11 @@ protected: eBlockFace Face; if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face)) { + if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile)) + { + return false; + } + Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff; m_Projectile->OnHitSolidBlock(Intersection, Face); return true; @@ -147,7 +153,11 @@ public: } // TODO: Some entities don't interact with the projectiles (pickups, falling blocks) - // TODO: Allow plugins to interfere about which entities can be hit + if (cPluginManager::Get()->CallHookProjectileHitEntity(*m_Projectile, *a_Entity)) + { + // A plugin disagreed. + return false; + } if (LineCoeff < m_MinCoeff) { @@ -361,13 +371,14 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) SetYawFromSpeed(); SetPitchFromSpeed(); - // DEBUG: + /* LOGD("Projectile %d: pos {%.02f, %.02f, %.02f}, speed {%.02f, %.02f, %.02f}, rot {%.02f, %.02f}", m_UniqueID, GetPosX(), GetPosY(), GetPosZ(), GetSpeedX(), GetSpeedY(), GetSpeedZ(), GetYaw(), GetPitch() ); + */ } |