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author | Alexander Harkness <bearbin@gmail.com> | 2014-10-11 19:32:21 +0200 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2014-10-11 19:32:21 +0200 |
commit | 93833069a80fe4aec33a95148df39ad40671ddaf (patch) | |
tree | 2e6a335a60e618b5fe456ca8a586a2c5448c8c87 /src/Generating/Caves.cpp | |
parent | Reverted submodule changes. (diff) | |
parent | Merge pull request #1528 from kjanku1/master (diff) | |
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Diffstat (limited to 'src/Generating/Caves.cpp')
-rw-r--r-- | src/Generating/Caves.cpp | 29 |
1 files changed, 6 insertions, 23 deletions
diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp index 3b71efb57..fc925a150 100644 --- a/src/Generating/Caves.cpp +++ b/src/Generating/Caves.cpp @@ -166,6 +166,9 @@ cCaveTunnel::cCaveTunnel( if ((a_BlockStartY <= 0) && (a_BlockEndY <= 0)) { // Don't bother detailing this cave, it's under the world anyway + m_MinBlockX = m_MaxBlockX = 0; + m_MinBlockY = m_MaxBlockY = -1; + m_MinBlockZ = m_MaxBlockZ = 0; return; } @@ -497,29 +500,9 @@ void cCaveTunnel::ProcessChunk( int SqDist = (DifX - x) * (DifX - x) + (DifY - y) * (DifY - y) + (DifZ - z) * (DifZ - z); if (4 * SqDist <= SqRad) { - switch (cChunkDef::GetBlock(a_BlockTypes, x, y, z)) + if (cBlockInfo::CanBeTerraformed(cChunkDef::GetBlock(a_BlockTypes, x, y, z))) { - // Only carve out these specific block types - case E_BLOCK_DIRT: - case E_BLOCK_GRASS: - case E_BLOCK_STONE: - case E_BLOCK_COBBLESTONE: - case E_BLOCK_GRAVEL: - case E_BLOCK_SAND: - case E_BLOCK_SANDSTONE: - case E_BLOCK_SOULSAND: - case E_BLOCK_NETHERRACK: - case E_BLOCK_COAL_ORE: - case E_BLOCK_IRON_ORE: - case E_BLOCK_GOLD_ORE: - case E_BLOCK_DIAMOND_ORE: - case E_BLOCK_REDSTONE_ORE: - case E_BLOCK_REDSTONE_ORE_GLOWING: - { - cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_AIR); - break; - } - default: break; + cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_AIR); } } } // for y @@ -772,7 +755,7 @@ void cStructGenDualRidgeCaves::GenFinish(cChunkDesc & a_ChunkDesc) float n2 = m_Noise2.CubicNoise3D(xx, yy, zz); float n3 = m_Noise1.CubicNoise3D(xx * 4, yy * 4, zz * 4) / 4; float n4 = m_Noise2.CubicNoise3D(xx * 4, yy * 4, zz * 4) / 4; - if ((abs(n1 + n3) * abs(n2 + n4)) > m_Threshold) + if ((std::abs(n1 + n3) * std::abs(n2 + n4)) > m_Threshold) { a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_AIR); } |