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author | Mattes D <github@xoft.cz> | 2019-09-01 09:30:00 +0200 |
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committer | Mattes D <github@xoft.cz> | 2019-09-06 16:12:33 +0200 |
commit | a2ffa432b31096f2533ecb50f49ba450b29a2989 (patch) | |
tree | 5bdd754cad5e7b49e279ee0e21b9fa15c7c35d7b /src/Generating/ChunkGenerator.cpp | |
parent | Updated LibEvent to release 2.1.11-stable. (#4383) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/ChunkGenerator.cpp | 293 |
1 files changed, 15 insertions, 278 deletions
diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp index 166a05ca2..d426ca19c 100644 --- a/src/Generating/ChunkGenerator.cpp +++ b/src/Generating/ChunkGenerator.cpp @@ -12,46 +12,8 @@ -/** If the generation queue size exceeds this number, a warning will be output */ -const unsigned int QUEUE_WARNING_LIMIT = 1000; - -/** If the generation queue size exceeds this number, chunks with no clients will be skipped */ -const unsigned int QUEUE_SKIP_LIMIT = 500; - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cChunkGenerator: - -cChunkGenerator::cChunkGenerator(void) : - super("cChunkGenerator"), - m_Seed(0), // Will be overwritten by the actual generator - m_Generator(nullptr), - m_PluginInterface(nullptr), - m_ChunkSink(nullptr) -{ -} - - - - - -cChunkGenerator::~cChunkGenerator() -{ - Stop(); -} - - - - - -bool cChunkGenerator::Initialize(cPluginInterface & a_PluginInterface, cChunkSink & a_ChunkSink, cIniFile & a_IniFile) +void cChunkGenerator::Initialize(cIniFile & a_IniFile) { - m_PluginInterface = &a_PluginInterface; - m_ChunkSink = &a_ChunkSink; - // Get the seed; create a new one and log it if not found in the INI file: if (a_IniFile.HasValue("Seed", "Seed")) { @@ -63,12 +25,20 @@ bool cChunkGenerator::Initialize(cPluginInterface & a_PluginInterface, cChunkSin LOGINFO("Chosen a new random seed for world: %d", m_Seed); a_IniFile.SetValueI("Seed", "Seed", m_Seed); } +} + + + + +std::unique_ptr<cChunkGenerator> cChunkGenerator::CreateFromIniFile(cIniFile & a_IniFile) +{ // Get the generator engine based on the INI file settings: + std::unique_ptr<cChunkGenerator> res; AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable"); if (NoCaseCompare(GeneratorName, "Noise3D") == 0) { - m_Generator = new cNoise3DGenerator(*this); + res.reset(new cNoise3DGenerator()); } else { @@ -76,90 +46,17 @@ bool cChunkGenerator::Initialize(cPluginInterface & a_PluginInterface, cChunkSin { LOGWARN("[Generator]::Generator value \"%s\" not recognized, using \"Composable\".", GeneratorName.c_str()); } - m_Generator = new cComposableGenerator(*this); + res.reset(new cComposableGenerator()); } - if (m_Generator == nullptr) + if (res == nullptr) { LOGERROR("Generator could not start, aborting the server"); - return false; - } - - m_Generator->Initialize(a_IniFile); - return true; -} - - - - - -void cChunkGenerator::Stop(void) -{ - m_ShouldTerminate = true; - m_Event.Set(); - m_evtRemoved.Set(); // Wake up anybody waiting for empty queue - super::Stop(); - - delete m_Generator; - m_Generator = nullptr; -} - - - - - -void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkZ, bool a_ForceGenerate, cChunkCoordCallback * a_Callback) -{ - ASSERT(m_ChunkSink->IsChunkQueued(a_ChunkX, a_ChunkZ)); - - { - cCSLock Lock(m_CS); - - // Add to queue, issue a warning if too many: - if (m_Queue.size() >= QUEUE_WARNING_LIMIT) - { - LOGWARN("WARNING: Adding chunk [%i, %i] to generation queue; Queue is too big! (%zu)", a_ChunkX, a_ChunkZ, m_Queue.size()); - } - m_Queue.push_back(cQueueItem{a_ChunkX, a_ChunkZ, a_ForceGenerate, a_Callback}); - } - - m_Event.Set(); -} - - - - - -void cChunkGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) -{ - if (m_Generator != nullptr) - { - m_Generator->GenerateBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap); + return nullptr; } -} - - - - -void cChunkGenerator::WaitForQueueEmpty(void) -{ - cCSLock Lock(m_CS); - while (!m_ShouldTerminate && !m_Queue.empty()) - { - cCSUnlock Unlock(Lock); - m_evtRemoved.Wait(); - } -} - - - - - -int cChunkGenerator::GetQueueLength(void) -{ - cCSLock Lock(m_CS); - return static_cast<int>(m_Queue.size()); + res->Initialize(a_IniFile); + return res; } @@ -168,166 +65,6 @@ int cChunkGenerator::GetQueueLength(void) EMCSBiome cChunkGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ) { - ASSERT(m_Generator != nullptr); - return m_Generator->GetBiomeAt(a_BlockX, a_BlockZ); -} - - - - - -BLOCKTYPE cChunkGenerator::GetIniBlock(cIniFile & a_IniFile, const AString & a_SectionName, const AString & a_ValueName, const AString & a_Default) -{ - AString BlockType = a_IniFile.GetValueSet(a_SectionName, a_ValueName, a_Default); - int Block = BlockStringToType(BlockType); - if (Block < 0) - { - LOGWARN("[%s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(), a_Default.c_str()); - return static_cast<BLOCKTYPE>(BlockStringToType(a_Default)); - } - return static_cast<BLOCKTYPE>(Block); -} - - - - - -void cChunkGenerator::Execute(void) -{ - // To be able to display performance information, the generator counts the chunks generated. - // When the queue gets empty, the count is reset, so that waiting for the queue is not counted into the total time. - int NumChunksGenerated = 0; // Number of chunks generated since the queue was last empty - clock_t GenerationStart = clock(); // Clock tick when the queue started to fill - clock_t LastReportTick = clock(); // Clock tick of the last report made (so that performance isn't reported too often) - - while (!m_ShouldTerminate) - { - cCSLock Lock(m_CS); - while (m_Queue.empty()) - { - if ((NumChunksGenerated > 16) && (clock() - LastReportTick > CLOCKS_PER_SEC)) - { - /* LOG("Chunk generator performance: %.2f ch / sec (%d ch total)", - static_cast<double>(NumChunksGenerated) * CLOCKS_PER_SEC/ (clock() - GenerationStart), - NumChunksGenerated - ); */ - } - cCSUnlock Unlock(Lock); - m_Event.Wait(); - if (m_ShouldTerminate) - { - return; - } - NumChunksGenerated = 0; - GenerationStart = clock(); - LastReportTick = clock(); - } - - if (m_Queue.empty()) - { - // Sometimes the queue remains empty - // If so, we can't do any front() operations on it! - continue; - } - - cQueueItem item = m_Queue.front(); // Get next chunk from the queue - bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT); - m_Queue.erase(m_Queue.begin()); // Remove the item from the queue - Lock.Unlock(); // Unlock ASAP - m_evtRemoved.Set(); - - // Display perf info once in a while: - if ((NumChunksGenerated > 512) && (clock() - LastReportTick > 2 * CLOCKS_PER_SEC)) - { - LOG("Chunk generator performance: %.2f ch / sec (%d ch total)", - static_cast<double>(NumChunksGenerated) * CLOCKS_PER_SEC / (clock() - GenerationStart), - NumChunksGenerated - ); - LastReportTick = clock(); - } - - // Skip the chunk if it's already generated and regeneration is not forced. Report as success: - if (!item.m_ForceGenerate && m_ChunkSink->IsChunkValid(item.m_ChunkX, item.m_ChunkZ)) - { - LOGD("Chunk [%d, %d] already generated, skipping generation", item.m_ChunkX, item.m_ChunkZ); - if (item.m_Callback != nullptr) - { - item.m_Callback->Call(item.m_ChunkX, item.m_ChunkZ, true); - } - continue; - } - - // Skip the chunk if the generator is overloaded: - if (SkipEnabled && !m_ChunkSink->HasChunkAnyClients(item.m_ChunkX, item.m_ChunkZ)) - { - LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d]", item.m_ChunkX, item.m_ChunkZ); - if (item.m_Callback != nullptr) - { - item.m_Callback->Call(item.m_ChunkX, item.m_ChunkZ, false); - } - continue; - } - - // Generate the chunk: - // LOGD("Generating chunk [%d, %d]", item.m_ChunkX, item.m_ChunkZ); - DoGenerate(item.m_ChunkX, item.m_ChunkZ); - if (item.m_Callback != nullptr) - { - item.m_Callback->Call(item.m_ChunkX, item.m_ChunkZ, true); - } - NumChunksGenerated++; - } // while (!bStop) -} - - - - - -void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ) -{ - ASSERT(m_PluginInterface != nullptr); - ASSERT(m_ChunkSink != nullptr); - - cChunkDesc ChunkDesc(a_ChunkX, a_ChunkZ); - m_PluginInterface->CallHookChunkGenerating(ChunkDesc); - m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, ChunkDesc); - m_PluginInterface->CallHookChunkGenerated(ChunkDesc); - - #ifdef _DEBUG - // Verify that the generator has produced valid data: - ChunkDesc.VerifyHeightmap(); - #endif - - m_ChunkSink->OnChunkGenerated(ChunkDesc); -} - - - - - -//////////////////////////////////////////////////////////////////////////////// -// cChunkGenerator::cGenerator: - -cChunkGenerator::cGenerator::cGenerator(cChunkGenerator & a_ChunkGenerator) : - m_ChunkGenerator(a_ChunkGenerator) -{ -} - - - - - -void cChunkGenerator::cGenerator::Initialize(cIniFile & a_IniFile) -{ - UNUSED(a_IniFile); -} - - - - - -EMCSBiome cChunkGenerator::cGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ) -{ cChunkDef::BiomeMap Biomes; int Y = 0; int ChunkX, ChunkZ; |