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author | LO1ZB <andreasdaamen@web.de> | 2014-08-28 11:36:35 +0200 |
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committer | LO1ZB <andreasdaamen@web.de> | 2014-08-28 11:36:35 +0200 |
commit | 3c1c073714e2b0542c9a79db962b6fc9e6ddd352 (patch) | |
tree | cf8c191b1642914745944fa376ba1f2f56a95ea6 /src/Generating/ChunkGenerator.h | |
parent | DungeonRooms: Fixed an off-by-one error. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/ChunkGenerator.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Generating/ChunkGenerator.h b/src/Generating/ChunkGenerator.h index 88d71f3f9..17ca8adce 100644 --- a/src/Generating/ChunkGenerator.h +++ b/src/Generating/ChunkGenerator.h @@ -116,7 +116,7 @@ public: void Stop(void); /// Queues the chunk for generation; removes duplicate requests - void QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); + void QueueGenerateChunk(int a_ChunkX, int a_ChunkZ); /// Generates the biomes for the specified chunk (directly, not in a separate thread). Used by the world loader if biomes failed loading. void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap); @@ -154,7 +154,7 @@ private: // cIsThread override: virtual void Execute(void) override; - void DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ); + void DoGenerate(int a_ChunkX, int a_ChunkZ); }; |