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author | STRWarrior <niels.breuker@hotmail.nl> | 2014-01-09 13:30:04 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2014-01-09 13:30:04 +0100 |
commit | 6c75cbc8d75b5a2ba9ee071740edd43efeaac1e9 (patch) | |
tree | 5611537492a0a45f2574ea73b875586a9218b437 /src/Generating/CompoGen.cpp | |
parent | Speed-up. I got about 40 extra ch/s (diff) | |
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Diffstat (limited to 'src/Generating/CompoGen.cpp')
-rw-r--r-- | src/Generating/CompoGen.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp index 3545863fe..8d6c918ca 100644 --- a/src/Generating/CompoGen.cpp +++ b/src/Generating/CompoGen.cpp @@ -592,9 +592,9 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc) BLOCKTYPE Block = E_BLOCK_AIR; if (Val < m_Threshold) // Don't calculate if the block should be Netherrack or Soulsand when it's already decided that it's air. { - NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(BaseX * cChunkDef::Width + x)) / 8; - NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(BaseZ * cChunkDef::Width + z)) / 8; - NOISE_DATATYPE CompBlock = m_Noise1.CubicNoise3D(NoiseX, (float) y, NoiseY); + NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(BaseX + x)) / 8; + NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(BaseZ + z)) / 8; + NOISE_DATATYPE CompBlock = m_Noise1.CubicNoise3D(NoiseX, (float) y / 2, NoiseY); if (CompBlock < -0.5) { Block = E_BLOCK_SOULSAND; |