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author | Howaner <franzi.moos@googlemail.com> | 2014-06-17 19:03:56 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-06-17 19:03:56 +0200 |
commit | c60ba8a52d6f84316eae041a24e395a4c37ae181 (patch) | |
tree | edb983f4b20312115bc1033a2bd5a89c615ed30e /src/Generating/CompoGen.cpp | |
parent | Check block type from cBlockEntity (diff) | |
parent | Merge pull request #1099 from Howaner/Blocks (diff) | |
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Diffstat (limited to 'src/Generating/CompoGen.cpp')
-rw-r--r-- | src/Generating/CompoGen.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp index 578bb2481..688d19c40 100644 --- a/src/Generating/CompoGen.cpp +++ b/src/Generating/CompoGen.cpp @@ -561,10 +561,16 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc) // Interpolate the lowest floor: for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++) { - FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] = + //* + FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] = m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) * m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) / 256; + //*/ + /* + FloorLo[INTERPOL_X * x + 17 * INTERPOL_Z * z] = + m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) / 256; + //*/ } // for x, z - FloorLo[] LinearUpscale2DArrayInPlace<17, 17, INTERPOL_X, INTERPOL_Z>(FloorLo); @@ -574,10 +580,16 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc) // First update the high floor: for (int z = 0; z <= 16 / INTERPOL_Z; z++) for (int x = 0; x <= 16 / INTERPOL_X; x++) { + //* FloorHi[INTERPOL_X * x + 17 * INTERPOL_Z * z] = m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) * m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) / 256; + //*/ + /* + FloorHi[INTERPOL_X * x + 17 * INTERPOL_Z * z] = + m_Noise1.IntNoise3DInt(BaseX + INTERPOL_X * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) / 256; + //*/ } // for x, z - FloorLo[] LinearUpscale2DArrayInPlace<17, 17, INTERPOL_X, INTERPOL_Z>(FloorHi); |