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authorMattes D <github@xoft.cz>2014-11-12 21:24:26 +0100
committerMattes D <github@xoft.cz>2014-11-12 21:24:26 +0100
commit5fb2526e0739fa27d925a686669f2c3aef56e825 (patch)
treec548202392d5f2cf12ee7b23a45c9f0a9026d9c6 /src/Generating/DungeonRoomsFinisher.cpp
parentBiomalNoise3D: Added a few biomes. (diff)
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Diffstat (limited to 'src/Generating/DungeonRoomsFinisher.cpp')
-rw-r--r--src/Generating/DungeonRoomsFinisher.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp
index 3f328868d..bd45cb2a4 100644
--- a/src/Generating/DungeonRoomsFinisher.cpp
+++ b/src/Generating/DungeonRoomsFinisher.cpp
@@ -258,9 +258,9 @@ protected:
////////////////////////////////////////////////////////////////////////////////
// cDungeonRoomsFinisher:
-cDungeonRoomsFinisher::cDungeonRoomsFinisher(cTerrainHeightGenPtr a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib) :
+cDungeonRoomsFinisher::cDungeonRoomsFinisher(cTerrainShapeGenPtr a_ShapeGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib) :
super(a_Seed + 100, a_GridSize, a_GridSize, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 1024),
- m_HeightGen(a_HeightGen),
+ m_ShapeGen(a_ShapeGen),
m_MaxHalfSize((a_MaxSize + 1) / 2),
m_MinHalfSize((a_MinSize + 1) / 2),
m_HeightProbability(cChunkDef::Height)
@@ -293,10 +293,14 @@ cDungeonRoomsFinisher::cStructurePtr cDungeonRoomsFinisher::CreateStructure(int
int ChunkX, ChunkZ;
int RelX = a_OriginX, RelY = 0, RelZ = a_OriginZ;
cChunkDef::AbsoluteToRelative(RelX, RelY, RelZ, ChunkX, ChunkZ);
+ /*
+ // TODO
cChunkDef::HeightMap HeightMap;
m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap);
int Height = cChunkDef::GetHeight(HeightMap, RelX, RelZ); // Max room height at {a_OriginX, a_OriginZ}
Height = Clamp(m_HeightProbability.MapValue(rnd % m_HeightProbability.GetSum()), 10, Height - 5);
+ */
+ int Height = 62;
// Create the dungeon room descriptor:
return cStructurePtr(new cDungeonRoom(a_GridX, a_GridZ, a_OriginX, a_OriginZ, HalfSizeX, HalfSizeZ, Height, m_Noise));