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author | Mattes D <github@xoft.cz> | 2019-09-08 15:40:12 +0200 |
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committer | Mattes D <github@xoft.cz> | 2019-09-08 20:21:49 +0200 |
commit | 5f4df3e87dc43bb9cbf19ea1e15d73ee0b5d1755 (patch) | |
tree | 7b633e2b29ae816dcc6a56c4d1c083518db7da04 /src/Generating/EndGen.cpp | |
parent | BiomeGen: Changed to use cChunkCoords params. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/EndGen.cpp | 36 |
1 files changed, 17 insertions, 19 deletions
diff --git a/src/Generating/EndGen.cpp b/src/Generating/EndGen.cpp index 69760e8b3..82dc5c414 100644 --- a/src/Generating/EndGen.cpp +++ b/src/Generating/EndGen.cpp @@ -44,8 +44,7 @@ cEndGen::cEndGen(int a_Seed) : m_MaxChunkX(0), m_MinChunkZ(0), m_MaxChunkZ(0), - m_LastChunkX(0x7fffffff), // Use dummy coords that won't ever be used by real chunks - m_LastChunkZ(0x7fffffff) + m_LastChunkCoords(0x7fffffff, 0x7fffffff) // Use dummy coords that won't ever be used by real chunks { m_Perlin.AddOctave(1, 1); m_Perlin.AddOctave(2, 0.5); @@ -77,17 +76,16 @@ void cEndGen::InitializeCompoGen(cIniFile & a_IniFile) -void cEndGen::PrepareState(int a_ChunkX, int a_ChunkZ) +void cEndGen::PrepareState(cChunkCoords a_ChunkCoords) { - ASSERT(!IsChunkOutsideRange(a_ChunkX, a_ChunkZ)); // Should be filtered before calling this function + ASSERT(!IsChunkOutsideRange(a_ChunkCoords)); // Should be filtered before calling this function - if ((m_LastChunkX == a_ChunkX) && (m_LastChunkZ == a_ChunkZ)) + if (m_LastChunkCoords == a_ChunkCoords) { return; } - m_LastChunkX = a_ChunkX; - m_LastChunkZ = a_ChunkZ; + m_LastChunkCoords = a_ChunkCoords; GenerateNoiseArray(); } @@ -102,10 +100,10 @@ void cEndGen::GenerateNoiseArray(void) NOISE_DATATYPE Workspace[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y] // Generate the downscaled noise: - NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(m_LastChunkX * cChunkDef::Width) / m_FrequencyX; - NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>((m_LastChunkX + 1) * cChunkDef::Width) / m_FrequencyX; - NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(m_LastChunkZ * cChunkDef::Width) / m_FrequencyZ; - NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>((m_LastChunkZ + 1) * cChunkDef::Width) / m_FrequencyZ; + NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(m_LastChunkCoords.m_ChunkX * cChunkDef::Width) / m_FrequencyX; + NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>((m_LastChunkCoords.m_ChunkX + 1) * cChunkDef::Width) / m_FrequencyX; + NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(m_LastChunkCoords.m_ChunkZ * cChunkDef::Width) / m_FrequencyZ; + NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>((m_LastChunkCoords.m_ChunkZ + 1) * cChunkDef::Width) / m_FrequencyZ; NOISE_DATATYPE StartY = 0; NOISE_DATATYPE EndY = static_cast<NOISE_DATATYPE>(257) / m_FrequencyY; m_Perlin.Generate3D(NoiseData, DIM_X, DIM_Z, DIM_Y, StartX, EndX, StartZ, EndZ, StartY, EndY, Workspace); @@ -118,12 +116,12 @@ void cEndGen::GenerateNoiseArray(void) ValY = ValY * ValY; for (int z = 0; z < DIM_Z; z++) { - NOISE_DATATYPE ValZ = static_cast<NOISE_DATATYPE>(m_LastChunkZ * cChunkDef::Width + (z * cChunkDef::Width / (DIM_Z - 1))) / m_IslandSizeZ; + NOISE_DATATYPE ValZ = static_cast<NOISE_DATATYPE>(m_LastChunkCoords.m_ChunkZ * cChunkDef::Width + (z * cChunkDef::Width / (DIM_Z - 1))) / m_IslandSizeZ; ValZ = ValZ * ValZ; for (int x = 0; x < DIM_X; x++) { // NOISE_DATATYPE ValX = StartX + (EndX - StartX) * x / (DIM_X - 1); - NOISE_DATATYPE ValX = static_cast<NOISE_DATATYPE>(m_LastChunkX * cChunkDef::Width + (x * cChunkDef::Width / (DIM_X - 1))) / m_IslandSizeX; + NOISE_DATATYPE ValX = static_cast<NOISE_DATATYPE>(m_LastChunkCoords.m_ChunkX * cChunkDef::Width + (x * cChunkDef::Width / (DIM_X - 1))) / m_IslandSizeX; ValX = ValX * ValX; NoiseData[idx++] += ValX + ValZ + ValY; } // for x @@ -138,11 +136,11 @@ void cEndGen::GenerateNoiseArray(void) -bool cEndGen::IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ) +bool cEndGen::IsChunkOutsideRange(cChunkCoords a_ChunkCoords) { return ( - (a_ChunkX < m_MinChunkX) || (a_ChunkX > m_MaxChunkX) || - (a_ChunkZ < m_MinChunkZ) || (a_ChunkZ > m_MaxChunkZ) + (a_ChunkCoords.m_ChunkX < m_MinChunkX) || (a_ChunkCoords.m_ChunkX > m_MaxChunkX) || + (a_ChunkCoords.m_ChunkZ < m_MinChunkZ) || (a_ChunkCoords.m_ChunkZ > m_MaxChunkZ) ); } @@ -150,10 +148,10 @@ bool cEndGen::IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ) -void cEndGen::GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) +void cEndGen::GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) { // If the chunk is outside out range, fill the shape with zeroes: - if (IsChunkOutsideRange(a_ChunkX, a_ChunkZ)) + if (IsChunkOutsideRange(a_ChunkCoords)) { for (size_t i = 0; i < ARRAYCOUNT(a_Shape); i++) { @@ -162,7 +160,7 @@ void cEndGen::GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) return; } - PrepareState(a_ChunkX, a_ChunkZ); + PrepareState(a_ChunkCoords); int MaxY = std::min(static_cast<int>(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1); for (int z = 0; z < cChunkDef::Width; z++) |