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author | STRWarrior <niels.breuker@hotmail.nl> | 2014-01-18 14:16:07 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2014-01-18 14:16:07 +0100 |
commit | ca27f87272c647d583f6df2491c7f2cc4cd729a2 (patch) | |
tree | 5535157187f59402911ba031c33d438b10f555b5 /src/Generating/FinishGen.cpp | |
parent | Some tweaks. (diff) | |
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Diffstat (limited to 'src/Generating/FinishGen.cpp')
-rw-r--r-- | src/Generating/FinishGen.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 5726c5806..cd4ef13aa 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -41,9 +41,9 @@ static inline bool IsWater(BLOCKTYPE a_BlockType) /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cFinishGenNetherSprinkleFoliage: +// cFinishGenNetherClumpFoliage: -void cFinishGenNetherSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) +void cFinishGenNetherClumpFoliage::GenFinish(cChunkDesc & a_ChunkDesc) { double ChunkX = a_ChunkDesc.GetChunkX() + 0.1; // We can't devide through 0 so lets add 0.1 to all the chunk coordinates. double ChunkZ = a_ChunkDesc.GetChunkZ() + 0.1; @@ -96,15 +96,15 @@ void cFinishGenNetherSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) NOISE_DATATYPE BlockType = m_Noise.CubicNoise1D((float) (ChunkX * ChunkZ) / (y * 0.1f)); if (BlockType < -0.7) { - TryPlaceClumb(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_BROWN_MUSHROOM); + TryPlaceClump(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_BROWN_MUSHROOM); } else if (BlockType < 0) { - TryPlaceClumb(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_RED_MUSHROOM); + TryPlaceClump(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_RED_MUSHROOM); } else if (BlockType < 0.7) { - TryPlaceClumb(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_FIRE); + TryPlaceClump(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_FIRE); } } } @@ -113,7 +113,7 @@ void cFinishGenNetherSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) -void cFinishGenNetherSprinkleFoliage::TryPlaceClumb(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block) +void cFinishGenNetherSprinkleFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Block) { bool IsFireBlock = a_Block == E_BLOCK_FIRE; |