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authorSTRWarrior <niels.breuker@hotmail.nl>2014-01-18 00:27:13 +0100
committerSTRWarrior <niels.breuker@hotmail.nl>2014-01-18 00:27:13 +0100
commit9f17c9799bfdbf1a6594c41a42b60492d66e7d5b (patch)
tree38a497fddb66ebf23406b28e7846e1de744365c1 /src/Generating/FinishGen.cpp
parentFirst attempt at creating a clumb version NetherFinisher. (diff)
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Diffstat (limited to 'src/Generating/FinishGen.cpp')
-rw-r--r--src/Generating/FinishGen.cpp62
1 files changed, 42 insertions, 20 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index 87f00cbab..9c98994e2 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -47,45 +47,63 @@ void cFinishGenNetherSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
double ChunkX = a_ChunkDesc.GetChunkX() + 0.1; // We can't devide through 0 so lets add 0.1 to all the chunk coordinates.
double ChunkZ = a_ChunkDesc.GetChunkZ() + 0.1;
- NOISE_DATATYPE Val = m_Noise.CubicNoise2D((float) ChunkX, (float) ChunkZ);
+ NOISE_DATATYPE Val1 = m_Noise.CubicNoise2D((float) (ChunkX * ChunkZ * 0.01f), (float) (ChunkZ / ChunkX * 0.01f));
+ NOISE_DATATYPE Val2 = m_Noise.CubicNoise2D((float) (ChunkX / ChunkZ / 0.01f), (float) (ChunkZ * ChunkX / 0.01f));
+
+ if (Val1 < 0)
+ {
+ Val1 = -Val1;
+ }
- int Pos;
- if (Val <= 0)
+ if (Val2 < 0)
{
- Pos = (int) (Val + 1) * 16;
+ Val2 = -Val2;
}
- else if (Val <= 1)
+
+ int PosX, PosZ;
+ // Calculate PosX
+ if (Val1 <= 1)
{
- Pos = (int) Val * 16;
+ PosX = (int) floor(Val1 * 16);
}
else
{
- Pos = (int) 16 / Val;
+ PosX = (int) floor(16 / Val1);
}
+ // Calculate PosZ
+ if (Val2 <= 1)
+ {
+ PosZ = (int) floor(Val2 * 16);
+ }
+ else
+ {
+ PosZ = (int) floor(16 / Val2);
+ }
+
for (int y = 1; y < cChunkDef::Height; y++)
{
- if (a_ChunkDesc.GetBlockType(Pos, y, Pos) != E_BLOCK_AIR)
+ if (a_ChunkDesc.GetBlockType(PosX, y, PosZ) != E_BLOCK_AIR)
{
continue;
}
- if (!g_BlockIsSolid[a_ChunkDesc.GetBlockType(Pos, y - 1, Pos)]) // Only place on solid blocks
+ if (!g_BlockIsSolid[a_ChunkDesc.GetBlockType(PosX, y - 1, PosZ)]) // Only place on solid blocks
{
continue;
}
- NOISE_DATATYPE BlockType = m_Noise.CubicNoise2D(ChunkX / ChunkZ, y * 0.01f);
- if (BlockType > 0.08)
+ NOISE_DATATYPE BlockType = m_Noise.CubicNoise1D((float) (ChunkX * ChunkZ) / (y * 0.1f));
+ if (BlockType < 0.10)
{
- TryPlaceClumb(a_ChunkDesc, Pos, y, Pos, E_BLOCK_BROWN_MUSHROOM);
+ TryPlaceClumb(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_BROWN_MUSHROOM);
}
- else if (BlockType > -0.18)
+ else if (BlockType < -0.09)
{
- TryPlaceClumb(a_ChunkDesc, Pos, y, Pos, E_BLOCK_RED_MUSHROOM);
+ TryPlaceClumb(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_RED_MUSHROOM);
}
- else if (BlockType > -0.28)
+ else if (BlockType < -0.08)
{
- TryPlaceClumb(a_ChunkDesc, Pos, y, Pos, E_BLOCK_FIRE);
+ TryPlaceClumb(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_FIRE);
}
}
}
@@ -100,7 +118,7 @@ void cFinishGenNetherSprinkleFoliage::TryPlaceClumb(cChunkDesc & a_ChunkDesc, in
for (int x = a_RelX - 4; x < a_RelX + 4; x++)
{
float xx = (float) a_ChunkDesc.GetChunkX() * cChunkDef::Width + x;
- for (int z = a_RelZ - 4; x < a_RelX + 4; x++)
+ for (int z = a_RelZ - 4; z < a_RelZ + 4; z++)
{
float zz = (float) a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z;
for (int y = a_RelY - 2; y < a_RelY + 2; y++)
@@ -114,16 +132,20 @@ void cFinishGenNetherSprinkleFoliage::TryPlaceClumb(cChunkDesc & a_ChunkDesc, in
continue;
}
- NOISE_DATATYPE Val = m_Noise.CubicNoise1D(xx * zz * 0.1f / y);
- if (Val > 1)
+ NOISE_DATATYPE Val = m_Noise.CubicNoise2D(xx, zz);
+ if (Val < -0.70)
{
- a_ChunkDesc.SetBlockType(x, y, z, a_Block);
+ a_ChunkDesc.SetBlockType(x, y, z, a_Block);
}
}
}
}
}
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cFinishGenSprinkleFoliage: