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author | peterbell10 <peterbell10@live.co.uk> | 2020-05-15 00:15:35 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-15 00:15:35 +0200 |
commit | 13144a08e496b89b34093ffd3d810d3442df3c44 (patch) | |
tree | 406d79e17b69560564fdb0972a3c50542a3a96c6 /src/Generating/Noise3DGenerator.cpp | |
parent | Generate "LuaState_Typedefs.inc" before running clang-tidy (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/Noise3DGenerator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index 0826ca764..362c6d9a2 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -511,7 +511,7 @@ cBiomalNoise3DComposable::cBiomalNoise3DComposable(int a_Seed, cBiomeGenPtr a_Bi m_DensityNoiseA(a_Seed + 1), m_DensityNoiseB(a_Seed + 2), m_BaseNoise(a_Seed + 3), - m_BiomeGen(a_BiomeGen), + m_BiomeGen(std::move(a_BiomeGen)), m_LastChunkCoords(0x7fffffff, 0x7fffffff) // Set impossible coords for the chunk so that it's always considered stale { // Generate the weight distribution for summing up neighboring biomes: |