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authorMattes D <github@xoft.cz>2015-05-09 13:22:59 +0200
committerMattes D <github@xoft.cz>2015-05-09 13:22:59 +0200
commitca949447eefe74804e677fff5a46a1f18a826901 (patch)
tree911736baccf3617a13f6b7e04ebbfe3fe035fb50 /src/Generating/Noise3DGenerator.cpp
parentRabbit and cooked rabbit now stackable (diff)
parentAdded check against "Type const &" and "Type const *". (diff)
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Diffstat (limited to 'src/Generating/Noise3DGenerator.cpp')
-rw-r--r--src/Generating/Noise3DGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp
index eadc66a4e..63e88c2a8 100644
--- a/src/Generating/Noise3DGenerator.cpp
+++ b/src/Generating/Noise3DGenerator.cpp
@@ -680,7 +680,7 @@ void cBiomalNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_Ch
void cBiomalNoise3DComposable::CalcBiomeParamArrays(int a_ChunkX, int a_ChunkZ, ChunkParam & a_HeightAmp, ChunkParam & a_MidPoint)
{
- // Generate the 3*3 chunks of biomes around this chunk:
+ // Generate the 3 * 3 chunks of biomes around this chunk:
cChunkDef::BiomeMap neighborBiomes[3 * 3];
for (int z = 0; z < 3; z++)
{