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authorHowaner <franzi.moos@googlemail.com>2014-12-01 14:43:03 +0100
committerHowaner <franzi.moos@googlemail.com>2014-12-01 14:43:03 +0100
commit677dde51bd3a8028dc28b004293b7c1b424ead0a (patch)
tree23e6e8357a96e0d3920ef00a9c15061f965d822e /src/Generating/Noise3DGenerator.cpp
parentMerge branch 'master' into MobSpawner (diff)
parentMerge pull request #1624 from mc-server/LuaDeprecating (diff)
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Diffstat (limited to 'src/Generating/Noise3DGenerator.cpp')
-rw-r--r--src/Generating/Noise3DGenerator.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp
index a7af87bac..57e23809e 100644
--- a/src/Generating/Noise3DGenerator.cpp
+++ b/src/Generating/Noise3DGenerator.cpp
@@ -529,7 +529,9 @@ cBiomalNoise3DComposable::cBiomalNoise3DComposable(int a_Seed, cBiomeGenPtr a_Bi
m_DensityNoiseA(a_Seed + 1),
m_DensityNoiseB(a_Seed + 2),
m_BaseNoise(a_Seed + 3),
- m_BiomeGen(a_BiomeGen)
+ m_BiomeGen(a_BiomeGen),
+ m_LastChunkX(0x7fffffff), // Set impossible coords for the chunk so that it's always considered stale
+ m_LastChunkZ(0x7fffffff)
{
// Generate the weight distribution for summing up neighboring biomes:
m_WeightSum = 0;