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authormadmaxoft <github@xoft.cz>2014-05-15 00:12:01 +0200
committermadmaxoft <github@xoft.cz>2014-05-15 00:12:01 +0200
commit3660ce68343ad2e867e49d1650f61fc0eb85ac23 (patch)
tree33d0c7b9994104f1eea432a91b53c35564afb3c5 /src/Generating/Prefab.h
parentVillageGen: Added well placement and the general algorithm description. (diff)
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Diffstat (limited to 'src/Generating/Prefab.h')
-rw-r--r--src/Generating/Prefab.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h
index 472584c3a..c08413e87 100644
--- a/src/Generating/Prefab.h
+++ b/src/Generating/Prefab.h
@@ -84,8 +84,13 @@ public:
int m_AddWeightIfSame;
};
+
+ /** Creates a prefab from the provided definition. */
cPrefab(const sDef & a_Def);
+ /** Creates a prefab based on the given BlockArea and allowed rotations. */
+ cPrefab(const cBlockArea & a_Image, int a_AllowedRotations);
+
/** Draws the prefab into the specified chunk, according to the placement stored in the PlacedPiece. */
void Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const;
@@ -98,6 +103,12 @@ public:
/** Returns the unmodified DefaultWeight property for the piece. */
int GetDefaultWeight(void) const { return m_DefaultWeight; }
+
+ /** Sets the AddWeightIfSame member, that is used to modify the weight when the previous piece is the same prefab */
+ void SetAddWeightIfSame(int a_AddWeightIfSame) { m_AddWeightIfSame = a_AddWeightIfSame; }
+
+ /** Adds the specified connector to the list of connectors this piece supports. */
+ void AddConnector(int a_RelX, int a_RelY, int a_RelZ, eBlockFace a_Direction, int a_Type);
protected:
/** Packs complete definition of a single block, for per-letter assignment. */
@@ -160,6 +171,10 @@ protected:
virtual cCuboid GetHitBox(void) const override;
virtual bool CanRotateCCW(int a_NumRotations) const override;
+ /** Based on the m_AllowedRotations, adds rotated cBlockAreas to the m_BlockArea array.
+ To be called only from this class's constructor! */
+ void AddRotatedBlockAreas(void);
+
/** Parses the CharMap in the definition into a CharMap binary data used for translating the definition into BlockArea. */
void ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef);