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author | Mattes D <github@xoft.cz> | 2017-02-13 18:08:27 +0100 |
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committer | GitHub <noreply@github.com> | 2017-02-13 18:08:27 +0100 |
commit | 7b8380c6df0d532419bee86009fbd3d77b0a818f (patch) | |
tree | de5267740459c2b9b6b6a1296e9d43eb7ac8ec28 /src/Generating/Prefab.h | |
parent | Made survival the default gamemode (#3563) (diff) | |
parent | PieceGenerator: Added rotation-aware vertical connectors. (diff) | |
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Diffstat (limited to 'src/Generating/Prefab.h')
-rw-r--r-- | src/Generating/Prefab.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h index bb961f2b3..59b80a8a8 100644 --- a/src/Generating/Prefab.h +++ b/src/Generating/Prefab.h @@ -132,7 +132,7 @@ public: void SetAddWeightIfSame(int a_AddWeightIfSame) { m_AddWeightIfSame = a_AddWeightIfSame; } /** Adds the specified connector to the list of connectors this piece supports. */ - void AddConnector(int a_RelX, int a_RelY, int a_RelZ, eBlockFace a_Direction, int a_Type); + void AddConnector(int a_RelX, int a_RelY, int a_RelZ, cPiece::cConnector::eDirection a_Direction, int a_Type); /** Returns whether the prefab should be moved Y-wise to ground before drawing, rather than staying at the coords governed by the connectors. */ |