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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-03-08 17:39:43 +0100 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2021-03-18 00:44:42 +0100 |
commit | 5ca3a7c2e76bc91356aaa1c6bc3d12bb2a3c6e9c (patch) | |
tree | ea5f79ad71456dcbf4f658a61cc259ac4e6e7d79 /src/Generating/PrefabStructure.h | |
parent | Add heraldry names to banner pattern API docs (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/PrefabStructure.h | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/src/Generating/PrefabStructure.h b/src/Generating/PrefabStructure.h index e102b4863..8b489d866 100644 --- a/src/Generating/PrefabStructure.h +++ b/src/Generating/PrefabStructure.h @@ -27,7 +27,7 @@ public: int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ, cPlacedPieces && a_Pieces, - cTerrainHeightGenPtr a_HeightGen + cTerrainHeightGen & a_HeightGen ); protected: @@ -35,7 +35,7 @@ protected: cPlacedPieces m_Pieces; /** The height generator used when adjusting pieces onto the ground. */ - cTerrainHeightGenPtr m_HeightGen; + cTerrainHeightGen & m_HeightGen; // cGridStructGen::cStructure overrides: @@ -45,7 +45,3 @@ protected: Ground level is assumed to be represented by the first connector in the piece. */ void PlacePieceOnGround(cPlacedPiece & a_Piece); }; - - - - |