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authorMattes D <github@xoft.cz>2015-12-03 13:07:23 +0100
committerMattes D <github@xoft.cz>2015-12-03 13:07:23 +0100
commit3fb356648453169758a9f5649f0ed4c5925d911f (patch)
tree57c90ff51aaeac4b1c2e05538a9f486da0a19f28 /src/Generating/RainbowRoadsGen.cpp
parentMerge pull request #2696 from Gargaj/breeding (diff)
parentChanged Nether defaults to use PieceStructures. (diff)
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Diffstat (limited to 'src/Generating/RainbowRoadsGen.cpp')
-rw-r--r--src/Generating/RainbowRoadsGen.cpp116
1 files changed, 0 insertions, 116 deletions
diff --git a/src/Generating/RainbowRoadsGen.cpp b/src/Generating/RainbowRoadsGen.cpp
deleted file mode 100644
index 03400556a..000000000
--- a/src/Generating/RainbowRoadsGen.cpp
+++ /dev/null
@@ -1,116 +0,0 @@
-
-// RainbowRoadsGen.cpp
-
-// Implements the cRainbowRoadsGen class representing the rainbow road generator
-
-#include "Globals.h"
-#include "RainbowRoadsGen.h"
-#include "Prefabs/RainbowRoadPrefabs.h"
-#include "PieceGenerator.h"
-
-
-
-
-
-static cPrefabPiecePool g_RainbowRoads(g_RainbowRoadPrefabs, g_RainbowRoadPrefabsCount, g_RainbowRoadStartingPrefabs, g_RainbowRoadStartingPrefabsCount);
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cRainbowRoadsGen::cRainbowRoads:
-
-class cRainbowRoadsGen::cRainbowRoads :
- public cGridStructGen::cStructure
-{
- typedef cGridStructGen::cStructure super;
-
-public:
- cRainbowRoads(
- int a_Seed,
- int a_GridX, int a_GridZ,
- int a_OriginX, int a_OriginZ,
- int a_MaxDepth,
- int a_MaxSize
- ) :
- super(a_GridX, a_GridZ, a_OriginX, a_OriginZ),
- m_Seed(a_Seed),
- m_Noise(a_Seed),
- m_MaxSize(a_MaxSize),
- m_Borders(a_OriginX - a_MaxSize, 0, a_OriginZ - a_MaxSize, a_OriginX + a_MaxSize, 255, a_OriginZ + a_MaxSize)
- {
- // Generate the pieces for this base:
- cBFSPieceGenerator pg(g_RainbowRoads, a_Seed);
- pg.PlacePieces(a_OriginX, 190, a_OriginZ, a_MaxDepth, m_Pieces);
- if (m_Pieces.empty())
- {
- return;
- }
- }
-
- ~cRainbowRoads()
- {
- cPieceGenerator::FreePieces(m_Pieces);
- }
-
-protected:
- /** Seed for the random functions */
- int m_Seed;
-
- /** The noise used as a pseudo-random generator */
- cNoise m_Noise;
-
- /** Maximum size, in X / Z blocks, of the village (radius from the origin) */
- int m_MaxSize;
-
- /** Borders of the vilalge - no item may reach out of this cuboid. */
- cCuboid m_Borders;
-
- /** The village pieces, placed by the generator. */
- cPlacedPieces m_Pieces;
-
-
- // cGridStructGen::cStructure overrides:
- virtual void DrawIntoChunk(cChunkDesc & a_Chunk) override
- {
- for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr)
- {
- const cPrefab & Prefab = static_cast<const cPrefab &>((*itr)->GetPiece());
- Prefab.Draw(a_Chunk, *itr);
- } // for itr - m_PlacedPieces[]
- }
-} ;
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
-// cRainbowRoadsGen:
-
-
-
-
-
-cRainbowRoadsGen::cRainbowRoadsGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize) :
- super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 100),
- m_Noise(a_Seed + 9000),
- m_MaxDepth(a_MaxDepth),
- m_MaxSize(a_MaxSize)
-{
-}
-
-
-
-
-
-cGridStructGen::cStructurePtr cRainbowRoadsGen::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ)
-{
- // Create a base based on the chosen prefabs:
- return cStructurePtr(new cRainbowRoads(m_Seed, a_GridX, a_GridZ, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize));
-}
-
-
-
-