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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-03-08 17:39:43 +0100 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2021-03-18 00:44:42 +0100 |
commit | 5ca3a7c2e76bc91356aaa1c6bc3d12bb2a3c6e9c (patch) | |
tree | ea5f79ad71456dcbf4f658a61cc259ac4e6e7d79 /src/Generating/SinglePieceStructuresGen.h | |
parent | Add heraldry names to banner pattern API docs (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/SinglePieceStructuresGen.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Generating/SinglePieceStructuresGen.h b/src/Generating/SinglePieceStructuresGen.h index c14757738..386d0f9ae 100644 --- a/src/Generating/SinglePieceStructuresGen.h +++ b/src/Generating/SinglePieceStructuresGen.h @@ -30,7 +30,7 @@ public: a_Prefabs contains the list of prefab sets that should be activated, "|"-separated. All problems are logged to the console and the generator skips over them. Returns true if at least one prefab set is valid (the generator should be kept). */ - bool Initialize(const AString & a_Prefabs, int a_SeaLevel, const cBiomeGenPtr & a_BiomeGen, const cTerrainHeightGenPtr & a_HeightGen); + bool Initialize(const AString & a_Prefabs, int a_SeaLevel, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen); // cFinishGen override: |