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authorAlexander Harkness <bearbin@gmail.com>2013-11-24 15:19:41 +0100
committerAlexander Harkness <bearbin@gmail.com>2013-11-24 15:19:41 +0100
commit675b4aa878f16291ce33fced48a2bc7425f635ae (patch)
tree409914df27a98f65adf866da669429c4de141b6f /src/Generating/StructGen.h
parentLineBlockTracer: Using the coord-based block faces. (diff)
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diff --git a/src/Generating/StructGen.h b/src/Generating/StructGen.h
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+
+// StructGen.h
+
+/* Interfaces to the various structure generators:
+ - cStructGenTrees
+ - cStructGenMarbleCaves
+ - cStructGenOres
+*/
+
+
+
+
+
+#pragma once
+
+#include "ComposableGenerator.h"
+#include "../Noise.h"
+
+
+
+
+
+class cStructGenTrees :
+ public cStructureGen
+{
+public:
+ cStructGenTrees(int a_Seed, cBiomeGen * a_BiomeGen, cTerrainHeightGen * a_HeightGen, cTerrainCompositionGen * a_CompositionGen) :
+ m_Seed(a_Seed),
+ m_Noise(a_Seed),
+ m_BiomeGen(a_BiomeGen),
+ m_HeightGen(a_HeightGen),
+ m_CompositionGen(a_CompositionGen)
+ {}
+
+protected:
+
+ int m_Seed;
+ cNoise m_Noise;
+ cBiomeGen * m_BiomeGen;
+ cTerrainHeightGen * m_HeightGen;
+ cTerrainCompositionGen * m_CompositionGen;
+
+ /** Generates and applies an image of a single tree.
+ Parts of the tree inside the chunk are applied to a_BlockX.
+ Parts of the tree outside the chunk are stored in a_OutsideX
+ */
+ void GenerateSingleTree(
+ int a_ChunkX, int a_ChunkZ, int a_Seq,
+ cChunkDesc & a_ChunkDesc,
+ sSetBlockVector & a_OutsideLogs,
+ sSetBlockVector & a_OutsideOther
+ ) ;
+
+ /// Applies an image into chunk blockdata; all blocks outside the chunk will be appended to a_Overflow
+ void ApplyTreeImage(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDesc & a_ChunkDesc,
+ const sSetBlockVector & a_Image,
+ sSetBlockVector & a_Overflow
+ );
+
+ int GetNumTrees(
+ int a_ChunkX, int a_ChunkZ,
+ const cChunkDef::BiomeMap & a_Biomes
+ );
+
+ // cStructureGen override:
+ virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+
+
+class cStructGenOreNests :
+ public cStructureGen
+{
+public:
+ cStructGenOreNests(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {}
+
+protected:
+ cNoise m_Noise;
+ int m_Seed;
+
+ // cStructureGen override:
+ virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
+
+ void GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq);
+} ;
+
+
+
+
+
+class cStructGenLakes :
+ public cStructureGen
+{
+public:
+ cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGen & a_HeiGen, int a_Probability) :
+ m_Noise(a_Seed),
+ m_Seed(a_Seed),
+ m_Fluid(a_Fluid),
+ m_HeiGen(a_HeiGen),
+ m_Probability(a_Probability)
+ {
+ }
+
+protected:
+ cNoise m_Noise;
+ int m_Seed;
+ BLOCKTYPE m_Fluid;
+ cTerrainHeightGen & m_HeiGen;
+ int m_Probability; ///< Chance, 0 .. 100, of a chunk having the lake
+
+ // cStructureGen override:
+ virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
+
+ /// Creates a lake image for the specified chunk into a_Lake
+ void CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a_Lake);
+} ;
+
+
+
+
+
+
+class cStructGenDirectOverhangs :
+ public cStructureGen
+{
+public:
+ cStructGenDirectOverhangs(int a_Seed);
+
+protected:
+ cNoise m_Noise1;
+ cNoise m_Noise2;
+
+ // cStructureGen override:
+ virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
+
+ bool HasWantedBiome(cChunkDesc & a_ChunkDesc) const;
+} ;
+
+
+
+
+
+class cStructGenDistortedMembraneOverhangs :
+ public cStructureGen
+{
+public:
+ cStructGenDistortedMembraneOverhangs(int a_Seed);
+
+protected:
+ cNoise m_NoiseX;
+ cNoise m_NoiseY;
+ cNoise m_NoiseZ;
+ cNoise m_NoiseH;
+
+ // cStructureGen override:
+ virtual void GenStructures(cChunkDesc & a_ChunkDesc) override;
+} ;
+
+
+
+