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author | Mattes D <github@xoft.cz> | 2019-09-08 15:40:12 +0200 |
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committer | Mattes D <github@xoft.cz> | 2019-09-08 20:21:49 +0200 |
commit | 5f4df3e87dc43bb9cbf19ea1e15d73ee0b5d1755 (patch) | |
tree | 7b633e2b29ae816dcc6a56c4d1c083518db7da04 /src/Generating/TwoHeights.cpp | |
parent | BiomeGen: Changed to use cChunkCoords params. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/TwoHeights.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/Generating/TwoHeights.cpp b/src/Generating/TwoHeights.cpp index 06c474458..dd05fe835 100644 --- a/src/Generating/TwoHeights.cpp +++ b/src/Generating/TwoHeights.cpp @@ -29,23 +29,23 @@ public: // cTerrainShapeGen override: - virtual void GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) override + virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) override { // Generate the two heightmaps: cChunkDef::HeightMap heightsA; cChunkDef::HeightMap heightsB; - m_HeightA.GenHeightMap(a_ChunkX, a_ChunkZ, heightsA); - m_HeightB.GenHeightMap(a_ChunkX, a_ChunkZ, heightsB); + m_HeightA.GenHeightMap(a_ChunkCoords, heightsA); + m_HeightB.GenHeightMap(a_ChunkCoords, heightsB); // Generate the choice noise: NOISE_DATATYPE smallChoice[33 * 5 * 5]; NOISE_DATATYPE workspace[33 * 5 * 5]; NOISE_DATATYPE startX = 0; NOISE_DATATYPE endX = 256 * m_FrequencyY; - NOISE_DATATYPE startY = a_ChunkX * cChunkDef::Width * m_FrequencyX; - NOISE_DATATYPE endY = (a_ChunkX * cChunkDef::Width + cChunkDef::Width + 1) * m_FrequencyX; - NOISE_DATATYPE startZ = a_ChunkZ * cChunkDef::Width * m_FrequencyZ; - NOISE_DATATYPE endZ = (a_ChunkZ * cChunkDef::Width + cChunkDef::Width + 1) * m_FrequencyZ; + NOISE_DATATYPE startY = a_ChunkCoords.m_ChunkX * cChunkDef::Width * m_FrequencyX; + NOISE_DATATYPE endY = (a_ChunkCoords.m_ChunkX * cChunkDef::Width + cChunkDef::Width + 1) * m_FrequencyX; + NOISE_DATATYPE startZ = a_ChunkCoords.m_ChunkZ * cChunkDef::Width * m_FrequencyZ; + NOISE_DATATYPE endZ = (a_ChunkCoords.m_ChunkZ * cChunkDef::Width + cChunkDef::Width + 1) * m_FrequencyZ; m_Choice.Generate3D(smallChoice, 33, 5, 5, startX, endX, startY, endY, startZ, endZ, workspace); NOISE_DATATYPE choice[257 * 17 * 17]; LinearUpscale3DArray(smallChoice, 33, 5, 5, choice, 8, 4, 4); |