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authorHowaner <franzi.moos@googlemail.com>2014-06-17 19:03:56 +0200
committerHowaner <franzi.moos@googlemail.com>2014-06-17 19:03:56 +0200
commitc60ba8a52d6f84316eae041a24e395a4c37ae181 (patch)
treeedb983f4b20312115bc1033a2bd5a89c615ed30e /src/Generating/VillageGen.h
parentCheck block type from cBlockEntity (diff)
parentMerge pull request #1099 from Howaner/Blocks (diff)
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Diffstat (limited to 'src/Generating/VillageGen.h')
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diff --git a/src/Generating/VillageGen.h b/src/Generating/VillageGen.h
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+
+// VillageGen.h
+
+// Declares the cVillageGen class representing the village generator
+
+
+
+
+
+#pragma once
+
+#include "GridStructGen.h"
+#include "PrefabPiecePool.h"
+
+
+
+
+
+class cVillageGen :
+ public cGridStructGen
+{
+ typedef cGridStructGen super;
+public:
+ cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen);
+
+protected:
+ class cVillage; // fwd: VillageGen.cpp
+
+ /** The noise used for generating random numbers */
+ cNoise m_Noise;
+
+ /** Maximum depth of the generator tree*/
+ int m_MaxDepth;
+
+ /** Maximum size, in X/Z blocks, of the village (radius from the origin) */
+ int m_MaxSize;
+
+ /** Minimum density - percentage of allowed house connections. Range [0, 100] */
+ int m_MinDensity;
+
+ /** Maximum density - percentage of allowed house connections. Range [0, 100] */
+ int m_MaxDensity;
+
+ /** The underlying biome generator that defines whether the village is created or not */
+ cBiomeGen & m_BiomeGen;
+
+ /** The underlying height generator, used to position the prefabs crossing chunk borders */
+ cTerrainHeightGen & m_HeightGen;
+
+
+ // cGridStructGen overrides:
+ virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override;
+} ;
+
+
+
+