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authorpeterbell10 <peterbell10@live.co.uk>2018-09-24 22:33:39 +0200
committerAlexander Harkness <me@bearbin.net>2018-09-24 22:33:39 +0200
commit4727ed20846bb3d1a9eabb27aaaa9c5524129556 (patch)
treed6206a51db95a15fd3dfadb9691c868fc6bd8bd1 /src/Generating
parentAdd BurnsInDaylight to Lua API and Monsters.ini (#4295) (diff)
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Diffstat (limited to 'src/Generating')
-rw-r--r--src/Generating/FinishGen.cpp4
-rw-r--r--src/Generating/PieceGeneratorBFSTree.cpp14
-rw-r--r--src/Generating/PrefabPiecePool.cpp9
3 files changed, 14 insertions, 13 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index ec5c0c144..3c608e026 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -1548,7 +1548,7 @@ bool cFinishGenPassiveMobs::TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int a_RelX
auto NewMob = cMonster::NewMonsterFromType(AnimalToSpawn);
NewMob->SetHealth(NewMob->GetMaxHealth());
NewMob->SetPosition(AnimalX, AnimalY, AnimalZ);
- LOGD("Spawning %s #%i at {%.02f, %.02f, %.02f}", NewMob->GetClass(), NewMob->GetUniqueID(), AnimalX, AnimalY, AnimalZ);
+ FLOGD("Spawning {0} #{1} at {2:.02f}", NewMob->GetClass(), NewMob->GetUniqueID(), NewMob->GetPosition());
a_ChunkDesc.GetEntities().emplace_back(std::move(NewMob));
return true;
@@ -1988,7 +1988,7 @@ void cFinishGenOrePockets::imprintSphere(
(blockZ >= baseZ) && (blockZ < baseZ + cChunkDef::Width)
)
{
- // LOGD("Imprinting a sphere center at {%d, %d, %d}", blockX, blockY, blockZ);
+ // FLOGD("Imprinting a sphere center at {0}", Vector3i{blockX, blockY, blockZ});
a_ChunkDesc.SetBlockTypeMeta(blockX - baseX, blockY, blockZ - baseZ, a_OreType, a_OreMeta);
}
return;
diff --git a/src/Generating/PieceGeneratorBFSTree.cpp b/src/Generating/PieceGeneratorBFSTree.cpp
index 1d0be3482..b6929d4b0 100644
--- a/src/Generating/PieceGeneratorBFSTree.cpp
+++ b/src/Generating/PieceGeneratorBFSTree.cpp
@@ -235,12 +235,11 @@ void cPieceGeneratorBFSTree::PlacePieces(int a_BlockX, int a_BlockZ, int a_MaxDe
/*
// DEBUG:
- printf("Placed the starting piece at {%d, %d, %d}\n", a_BlockX, a_BlockY, a_BlockZ);
+ FLOGD("Placed the starting piece at {0}", Vector3i{a_BlockX, a_BlockY, a_BlockZ});
cCuboid Hitbox = a_OutPieces[0]->GetHitBox();
Hitbox.Sort();
- printf(" Hitbox: {%d, %d, %d} - {%d, %d, %d} (%d * %d * %d)\n",
- Hitbox.p1.x, Hitbox.p1.y, Hitbox.p1.z,
- Hitbox.p2.x, Hitbox.p2.y, Hitbox.p2.z,
+ FLOGD(" Hitbox: {0} - {1} ({2} * {3} * {4})\n",
+ Hitbox.p1, Hitbox.p2,
Hitbox.DifX() + 1, Hitbox.DifY() + 1, Hitbox.DifZ() + 1
);
DebugConnectorPool(ConnectorPool, 0);
@@ -264,12 +263,11 @@ void cPieceGeneratorBFSTree::PlacePieces(int a_BlockX, int a_BlockZ, int a_MaxDe
// DEBUG:
const cPlacedPiece * NewPiece = a_OutPieces.back();
const Vector3i & Coords = NewPiece->GetCoords();
- printf("Placed a new piece at {%d, %d, %d}, rotation %d\n", Coords.x, Coords.y, Coords.z, NewPiece->GetNumCCWRotations());
+ FLOGD("Placed a new piece at {0}, rotation {1}\n", Coords, NewPiece->GetNumCCWRotations());
cCuboid Hitbox = NewPiece->GetHitBox();
Hitbox.Sort();
- printf(" Hitbox: {%d, %d, %d} - {%d, %d, %d} (%d * %d * %d)\n",
- Hitbox.p1.x, Hitbox.p1.y, Hitbox.p1.z,
- Hitbox.p2.x, Hitbox.p2.y, Hitbox.p2.z,
+ FLOGD(" Hitbox: {0} - {1} ({2} * {3} * {4})\n",
+ Hitbox.p1, Hitbox.p2,
Hitbox.DifX() + 1, Hitbox.DifY() + 1, Hitbox.DifZ() + 1
);
DebugConnectorPool(ConnectorPool, NumProcessed + 1);
diff --git a/src/Generating/PrefabPiecePool.cpp b/src/Generating/PrefabPiecePool.cpp
index 16d1f3440..ed5283dec 100644
--- a/src/Generating/PrefabPiecePool.cpp
+++ b/src/Generating/PrefabPiecePool.cpp
@@ -498,9 +498,12 @@ bool cPrefabPiecePool::ReadConnectorsCubesetVer1(
!cPiece::cConnector::StringToDirection(DirectionStr, Direction)
)
{
- CONDWARNING(a_LogWarnings, "Piece %s in file %s has a malformed Connector at index %d ({%d, %d, %d}, type %d, direction %s). Skipping the connector.",
- a_PieceName.c_str(), a_FileName.c_str(), idx, RelX, RelY, RelZ, Type, DirectionStr.c_str()
- );
+ if (a_LogWarnings)
+ {
+ FLOGWARNING("Piece {0} in file {1} has a malformed Connector at index {2} ({3}, type {4}, direction {5}). Skipping the connector.",
+ a_PieceName, a_FileName, idx, Vector3i{RelX, RelY, RelZ}, Type, DirectionStr
+ );
+ }
res = false;
lua_pop(a_LuaState, 1); // stk: [Connectors]
idx += 1;