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author | Julian Laubstein <julianlaubstein@yahoo.de> | 2015-08-12 17:40:51 +0200 |
---|---|---|
committer | Julian Laubstein <julianlaubstein@yahoo.de> | 2015-08-12 17:40:51 +0200 |
commit | cdcc5fe9a7894af6075865f698e3d014a6f92335 (patch) | |
tree | ab1b84a09987f8ebe9d1e8450f36375c0f9bc5db /src/Generating | |
parent | Merge pull request #2425 from cuberite/APIDumpNameChange (diff) | |
parent | Fix old style casts and implicit conversions (diff) | |
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Diffstat (limited to 'src/Generating')
-rw-r--r-- | src/Generating/ComposableGenerator.cpp | 20 | ||||
-rw-r--r-- | src/Generating/DistortedHeightmap.cpp | 38 | ||||
-rw-r--r-- | src/Generating/EndGen.cpp | 24 | ||||
-rw-r--r-- | src/Generating/HeiGen.cpp | 30 | ||||
-rw-r--r-- | src/Generating/Noise3DGenerator.cpp | 66 | ||||
-rw-r--r-- | src/Generating/Ravines.cpp | 22 | ||||
-rw-r--r-- | src/Generating/RoughRavines.cpp | 14 | ||||
-rw-r--r-- | src/Generating/StructGen.cpp | 12 |
8 files changed, 116 insertions, 110 deletions
diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 4eee8b707..eb1d0e1ee 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -336,7 +336,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) } else if (NoCaseCompare(*itr, "DualRidgeCaves") == 0) { - float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3); + float Threshold = static_cast<float>(a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3)); m_FinishGens.push_back(cFinishGenPtr(new cStructGenDualRidgeCaves(Seed, Threshold))); } else if (NoCaseCompare(*itr, "DungeonRooms") == 0) @@ -569,12 +569,18 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) double MinCeilingHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCeilingHeightCenter", 36); m_FinishGens.push_back(cFinishGenPtr(new cRoughRavines( Seed, MaxSize, MinSize, - (float)MaxCenterWidth, (float)MinCenterWidth, - (float)MaxRoughness, (float)MinRoughness, - (float)MaxFloorHeightEdge, (float)MinFloorHeightEdge, - (float)MaxFloorHeightCenter, (float)MinFloorHeightCenter, - (float)MaxCeilingHeightEdge, (float)MinCeilingHeightEdge, - (float)MaxCeilingHeightCenter, (float)MinCeilingHeightCenter, + static_cast<float>(MaxCenterWidth), + static_cast<float>(MinCenterWidth), + static_cast<float>(MaxRoughness), + static_cast<float>(MinRoughness), + static_cast<float>(MaxFloorHeightEdge), + static_cast<float>(MinFloorHeightEdge), + static_cast<float>(MaxFloorHeightCenter), + static_cast<float>(MinFloorHeightCenter), + static_cast<float>(MaxCeilingHeightEdge), + static_cast<float>(MinCeilingHeightEdge), + static_cast<float>(MaxCeilingHeightCenter), + static_cast<float>(MinCeilingHeightCenter), GridSize, MaxOffset ))); } diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp index 37a51c18e..835780f95 100644 --- a/src/Generating/DistortedHeightmap.cpp +++ b/src/Generating/DistortedHeightmap.cpp @@ -129,13 +129,13 @@ cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGenPtr a_BiomeGen) : m_HeightGen(m_UnderlyingHeiGen, 64), m_IsInitialized(false) { - m_NoiseDistortX.AddOctave((NOISE_DATATYPE)1, (NOISE_DATATYPE)0.5); - m_NoiseDistortX.AddOctave((NOISE_DATATYPE)0.5, (NOISE_DATATYPE)1); - m_NoiseDistortX.AddOctave((NOISE_DATATYPE)0.25, (NOISE_DATATYPE)2); + m_NoiseDistortX.AddOctave(static_cast<NOISE_DATATYPE>(1), static_cast<NOISE_DATATYPE>(0.5)); + m_NoiseDistortX.AddOctave(static_cast<NOISE_DATATYPE>(0.5), static_cast<NOISE_DATATYPE>(1)); + m_NoiseDistortX.AddOctave(static_cast<NOISE_DATATYPE>(0.25), static_cast<NOISE_DATATYPE>(2)); - m_NoiseDistortZ.AddOctave((NOISE_DATATYPE)1, (NOISE_DATATYPE)0.5); - m_NoiseDistortZ.AddOctave((NOISE_DATATYPE)0.5, (NOISE_DATATYPE)1); - m_NoiseDistortZ.AddOctave((NOISE_DATATYPE)0.25, (NOISE_DATATYPE)2); + m_NoiseDistortZ.AddOctave(static_cast<NOISE_DATATYPE>(1), static_cast<NOISE_DATATYPE>(0.5)); + m_NoiseDistortZ.AddOctave(static_cast<NOISE_DATATYPE>(0.5), static_cast<NOISE_DATATYPE>(1)); + m_NoiseDistortZ.AddOctave(static_cast<NOISE_DATATYPE>(0.25), static_cast<NOISE_DATATYPE>(2)); } @@ -151,9 +151,9 @@ void cDistortedHeightmap::Initialize(cIniFile & a_IniFile) // Read the params from the INI file: m_SeaLevel = a_IniFile.GetValueSetI("Generator", "SeaLevel", 62); - m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyX", 10); - m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyY", 10); - m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyZ", 10); + m_FrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyX", 10)); + m_FrequencyY = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyY", 10)); + m_FrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyZ", 10)); m_IsInitialized = true; } @@ -187,12 +187,12 @@ void cDistortedHeightmap::GenerateHeightArray(void) NOISE_DATATYPE DistortNoiseX[DIM_X * DIM_Y * DIM_Z]; NOISE_DATATYPE DistortNoiseZ[DIM_X * DIM_Y * DIM_Z]; NOISE_DATATYPE Workspace[DIM_X * DIM_Y * DIM_Z]; - NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width)) / m_FrequencyX; - NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((m_CurChunkX + 1) * cChunkDef::Width - 1)) / m_FrequencyX; + NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(m_CurChunkX * cChunkDef::Width) / m_FrequencyX; + NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>((m_CurChunkX + 1) * cChunkDef::Width - 1) / m_FrequencyX; NOISE_DATATYPE StartY = 0; - NOISE_DATATYPE EndY = ((NOISE_DATATYPE)(257)) / m_FrequencyY; - NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width)) / m_FrequencyZ; - NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((m_CurChunkZ + 1) * cChunkDef::Width - 1)) / m_FrequencyZ; + NOISE_DATATYPE EndY = static_cast<NOISE_DATATYPE>(257) / m_FrequencyY; + NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(m_CurChunkZ * cChunkDef::Width) / m_FrequencyZ; + NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>((m_CurChunkZ + 1) * cChunkDef::Width - 1) / m_FrequencyZ; m_NoiseDistortX.Generate3D(DistortNoiseX, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace); m_NoiseDistortZ.Generate3D(DistortNoiseZ, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace); @@ -211,10 +211,10 @@ void cDistortedHeightmap::GenerateHeightArray(void) { NOISE_DATATYPE DistX = DistortNoiseX[NoiseArrayIdx + x] * m_DistortAmpX[AmpIdx + x]; NOISE_DATATYPE DistZ = DistortNoiseZ[NoiseArrayIdx + x] * m_DistortAmpZ[AmpIdx + x]; - DistX += (NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + x * INTERPOL_X); - DistZ += (NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + z * INTERPOL_Z); + DistX += static_cast<NOISE_DATATYPE>(m_CurChunkX * cChunkDef::Width + x * INTERPOL_X); + DistZ += static_cast<NOISE_DATATYPE>(m_CurChunkZ * cChunkDef::Width + z * INTERPOL_Z); // Adding 0.5 helps alleviate the interpolation artifacts - DistHei[NoiseArrayIdx + x] = (NOISE_DATATYPE)GetHeightmapAt(DistX, DistZ) + (NOISE_DATATYPE)0.5; + DistHei[NoiseArrayIdx + x] = static_cast<NOISE_DATATYPE>(GetHeightmapAt(DistX, DistZ)) + static_cast<NOISE_DATATYPE>(0.5); } } } @@ -263,9 +263,9 @@ void cDistortedHeightmap::InitializeShapeGen(cIniFile & a_IniFile) int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z) { - int RelX = (int)std::floor(a_X); + int RelX = FloorC(a_X); int RelY = 0; - int RelZ = (int)std::floor(a_Z); + int RelZ = FloorC(a_Z); int ChunkX, ChunkZ; cChunkDef::AbsoluteToRelative(RelX, RelY, RelZ, ChunkX, ChunkZ); diff --git a/src/Generating/EndGen.cpp b/src/Generating/EndGen.cpp index dc0837af2..69760e8b3 100644 --- a/src/Generating/EndGen.cpp +++ b/src/Generating/EndGen.cpp @@ -62,9 +62,9 @@ void cEndGen::InitializeCompoGen(cIniFile & a_IniFile) m_IslandSizeY = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeY", m_IslandSizeY); m_IslandSizeZ = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeZ", m_IslandSizeZ); - m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyX", m_FrequencyX); - m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyY", m_FrequencyY); - m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyZ", m_FrequencyZ); + m_FrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "EndGenFrequencyX", m_FrequencyX)); + m_FrequencyY = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "EndGenFrequencyY", m_FrequencyY)); + m_FrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "EndGenFrequencyZ", m_FrequencyZ)); // Recalculate the min and max chunk coords of the island m_MaxChunkX = (m_IslandSizeX + cChunkDef::Width - 1) / cChunkDef::Width; @@ -102,28 +102,28 @@ void cEndGen::GenerateNoiseArray(void) NOISE_DATATYPE Workspace[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y] // Generate the downscaled noise: - NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(m_LastChunkX * cChunkDef::Width)) / m_FrequencyX; - NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((m_LastChunkX + 1) * cChunkDef::Width)) / m_FrequencyX; - NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(m_LastChunkZ * cChunkDef::Width)) / m_FrequencyZ; - NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((m_LastChunkZ + 1) * cChunkDef::Width)) / m_FrequencyZ; + NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(m_LastChunkX * cChunkDef::Width) / m_FrequencyX; + NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>((m_LastChunkX + 1) * cChunkDef::Width) / m_FrequencyX; + NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(m_LastChunkZ * cChunkDef::Width) / m_FrequencyZ; + NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>((m_LastChunkZ + 1) * cChunkDef::Width) / m_FrequencyZ; NOISE_DATATYPE StartY = 0; - NOISE_DATATYPE EndY = ((NOISE_DATATYPE)257) / m_FrequencyY; + NOISE_DATATYPE EndY = static_cast<NOISE_DATATYPE>(257) / m_FrequencyY; m_Perlin.Generate3D(NoiseData, DIM_X, DIM_Z, DIM_Y, StartX, EndX, StartZ, EndZ, StartY, EndY, Workspace); // Add distance: int idx = 0; for (int y = 0; y < DIM_Y; y++) { - NOISE_DATATYPE ValY = (NOISE_DATATYPE)(2 * INTERPOL_Y * y - m_IslandSizeY) / m_IslandSizeY; + NOISE_DATATYPE ValY = static_cast<NOISE_DATATYPE>(2 * INTERPOL_Y * y - m_IslandSizeY) / m_IslandSizeY; ValY = ValY * ValY; for (int z = 0; z < DIM_Z; z++) { - NOISE_DATATYPE ValZ = (NOISE_DATATYPE)(m_LastChunkZ * cChunkDef::Width + (z * cChunkDef::Width / (DIM_Z - 1))) / m_IslandSizeZ; + NOISE_DATATYPE ValZ = static_cast<NOISE_DATATYPE>(m_LastChunkZ * cChunkDef::Width + (z * cChunkDef::Width / (DIM_Z - 1))) / m_IslandSizeZ; ValZ = ValZ * ValZ; for (int x = 0; x < DIM_X; x++) { // NOISE_DATATYPE ValX = StartX + (EndX - StartX) * x / (DIM_X - 1); - NOISE_DATATYPE ValX = (NOISE_DATATYPE)(m_LastChunkX * cChunkDef::Width + (x * cChunkDef::Width / (DIM_X - 1))) / m_IslandSizeX; + NOISE_DATATYPE ValX = static_cast<NOISE_DATATYPE>(m_LastChunkX * cChunkDef::Width + (x * cChunkDef::Width / (DIM_X - 1))) / m_IslandSizeX; ValX = ValX * ValX; NoiseData[idx++] += ValX + ValZ + ValY; } // for x @@ -164,7 +164,7 @@ void cEndGen::GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) PrepareState(a_ChunkX, a_ChunkZ); - int MaxY = std::min((int)(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1); + int MaxY = std::min(static_cast<int>(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1); for (int z = 0; z < cChunkDef::Width; z++) { for (int x = 0; x < cChunkDef::Width; x++) diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index 120efc504..76d0fbae8 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -230,7 +230,7 @@ cHeiGenMultiCache::cHeiGenMultiCache(cTerrainHeightGenPtr a_HeiGenToCache, size_ void cHeiGenMultiCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) { // Get the subcache responsible for this chunk: - const size_t cacheIdx = ((size_t)a_ChunkX + m_CoeffZ * (size_t)a_ChunkZ) % m_NumSubCaches; + const size_t cacheIdx = (static_cast<size_t>(a_ChunkX) + m_CoeffZ * static_cast<size_t>(a_ChunkZ)) % m_NumSubCaches; // Ask the subcache: m_SubCaches[cacheIdx]->GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap); @@ -243,7 +243,7 @@ void cHeiGenMultiCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Heig bool cHeiGenMultiCache::GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, HEIGHTTYPE & a_Height) { // Get the subcache responsible for this chunk: - const size_t cacheIdx = ((size_t)a_ChunkX + m_CoeffZ * (size_t)a_ChunkZ) % m_NumSubCaches; + const size_t cacheIdx = (static_cast<size_t>(a_ChunkX) + m_CoeffZ * static_cast<size_t>(a_ChunkZ)) % m_NumSubCaches; // Ask the subcache: return m_SubCaches[cacheIdx]->GetHeightAt(a_ChunkX, a_ChunkZ, a_RelX, a_RelZ, a_Height); @@ -295,10 +295,10 @@ void cHeiGenClassic::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightM { for (int z = 0; z < cChunkDef::Width; z++) { - const float zz = (float)(a_ChunkZ * cChunkDef::Width + z); + const float zz = static_cast<float>(a_ChunkZ * cChunkDef::Width + z); for (int x = 0; x < cChunkDef::Width; x++) { - const float xx = (float)(a_ChunkX * cChunkDef::Width + x); + const float xx = static_cast<float>(a_ChunkX * cChunkDef::Width + x); HEIGHTTYPE hei = static_cast<HEIGHTTYPE>(Clamp(static_cast<int>(64 + (GetNoise(xx * 0.05f, zz * 0.05f) * 16)), 10, 250)); cChunkDef::SetHeight(a_HeightMap, x, z, hei); @@ -312,12 +312,12 @@ void cHeiGenClassic::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightM void cHeiGenClassic::InitializeHeightGen(cIniFile & a_IniFile) { - m_HeightFreq1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq1", 0.1); - m_HeightFreq2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq2", 1.0); - m_HeightFreq3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq3", 2.0); - m_HeightAmp1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp1", 1.0); - m_HeightAmp2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp2", 0.5); - m_HeightAmp3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp3", 0.5); + m_HeightFreq1 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq1", 0.1)); + m_HeightFreq2 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq2", 1.0)); + m_HeightFreq3 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq3", 2.0)); + m_HeightAmp1 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp1", 1.0)); + m_HeightAmp2 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp2", 0.5)); + m_HeightAmp3 = static_cast<float>(a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp3", 0.5)); } @@ -341,10 +341,10 @@ cHeiGenMountains::cHeiGenMountains(int a_Seed) : void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) { - NOISE_DATATYPE StartX = (NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width); - NOISE_DATATYPE EndX = (NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width + cChunkDef::Width - 1); - NOISE_DATATYPE StartZ = (NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width); - NOISE_DATATYPE EndZ = (NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width + cChunkDef::Width - 1); + NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(a_ChunkX * cChunkDef::Width); + NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>(a_ChunkX * cChunkDef::Width + cChunkDef::Width - 1); + NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(a_ChunkZ * cChunkDef::Width); + NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>(a_ChunkZ * cChunkDef::Width + cChunkDef::Width - 1); NOISE_DATATYPE Workspace[16 * 16]; NOISE_DATATYPE MountainNoise[16 * 16]; NOISE_DATATYPE DitchNoise[16 * 16]; @@ -603,7 +603,7 @@ NOISE_DATATYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, Height += BiomeCounts[i] * (m_GenParam[i].m_BaseHeight + oct1 + oct2 + oct3); } NOISE_DATATYPE res = Height / Sum; - return std::min((NOISE_DATATYPE)250, std::max(res, (NOISE_DATATYPE)5)); + return std::min(static_cast<NOISE_DATATYPE>(250), std::max(res, static_cast<NOISE_DATATYPE>(5))); } // No known biome around? Weird. Return a bogus value: diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index 8163746f8..f03957412 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -184,12 +184,12 @@ void cNoise3DGenerator::Initialize(cIniFile & a_IniFile) { // Params: m_SeaLevel = a_IniFile.GetValueSetI("Generator", "SeaLevel", 62); - m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0.1); - m_MidPoint = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 68); - m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 8); - m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 8); - m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 8); - m_AirThreshold = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DAirThreshold", 0.5); + m_HeightAmplification = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0.1)); + m_MidPoint = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 68)); + m_FrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 8)); + m_FrequencyY = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 8)); + m_FrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 8)); + m_AirThreshold = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DAirThreshold", 0.5)); } @@ -250,12 +250,12 @@ void cNoise3DGenerator::GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DAT NOISE_DATATYPE NoiseW[DIM_X * DIM_Y * DIM_Z]; // Workspace that the noise calculation can use and trash // Our noise array has different layout, XZY, instead of regular chunk's XYZ, that's why the coords are "renamed" - NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width)) / m_FrequencyX; - NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((a_ChunkX + 1) * cChunkDef::Width)) / m_FrequencyX; - NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width)) / m_FrequencyZ; - NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((a_ChunkZ + 1) * cChunkDef::Width)) / m_FrequencyZ; + NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(a_ChunkX * cChunkDef::Width) / m_FrequencyX; + NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>((a_ChunkX + 1) * cChunkDef::Width) / m_FrequencyX; + NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(a_ChunkZ * cChunkDef::Width) / m_FrequencyZ; + NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>((a_ChunkZ + 1) * cChunkDef::Width) / m_FrequencyZ; NOISE_DATATYPE StartY = 0; - NOISE_DATATYPE EndY = ((NOISE_DATATYPE)256) / m_FrequencyY; + NOISE_DATATYPE EndY = static_cast<NOISE_DATATYPE>(256) / m_FrequencyY; m_Perlin.Generate3D(NoiseO, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, NoiseW); @@ -404,21 +404,21 @@ void cNoise3DComposable::Initialize(cIniFile & a_IniFile) { // Params: // The defaults generate extreme hills terrain - m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0.045); - m_MidPoint = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 75); - m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 40); - m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 40); - m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 40); - m_BaseFrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DBaseFrequencyX", 40); - m_BaseFrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DBaseFrequencyZ", 40); - m_ChoiceFrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DChoiceFrequencyX", 40); - m_ChoiceFrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DChoiceFrequencyY", 80); - m_ChoiceFrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DChoiceFrequencyZ", 40); - m_AirThreshold = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DAirThreshold", 0); + m_HeightAmplification = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0.045)); + m_MidPoint = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 75)); + m_FrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 40)); + m_FrequencyY = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 40)); + m_FrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 40)); + m_BaseFrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DBaseFrequencyX", 40)); + m_BaseFrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DBaseFrequencyZ", 40)); + m_ChoiceFrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DChoiceFrequencyX", 40)); + m_ChoiceFrequencyY = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DChoiceFrequencyY", 80)); + m_ChoiceFrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DChoiceFrequencyZ", 40)); + m_AirThreshold = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DAirThreshold", 0)); int NumChoiceOctaves = a_IniFile.GetValueSetI("Generator", "Noise3DNumChoiceOctaves", 4); int NumDensityOctaves = a_IniFile.GetValueSetI("Generator", "Noise3DNumDensityOctaves", 6); int NumBaseOctaves = a_IniFile.GetValueSetI("Generator", "Noise3DNumBaseOctaves", 6); - NOISE_DATATYPE BaseNoiseAmplitude = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DBaseAmplitude", 1); + NOISE_DATATYPE BaseNoiseAmplitude = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "Noise3DBaseAmplitude", 1)); // Add octaves for the choice noise: NOISE_DATATYPE wavlen = 1, ampl = 0.5; @@ -566,19 +566,19 @@ void cBiomalNoise3DComposable::Initialize(cIniFile & a_IniFile) // Params: // The defaults generate extreme hills terrain m_SeaLevel = a_IniFile.GetValueSetI("Generator", "SeaLevel", 62); - m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyX", 40); - m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyY", 40); - m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyZ", 40); - m_BaseFrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseFrequencyX", 40); - m_BaseFrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseFrequencyZ", 40); - m_ChoiceFrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyX", 40); - m_ChoiceFrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyY", 80); - m_ChoiceFrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyZ", 40); - m_AirThreshold = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DAirThreshold", 0); + m_FrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyX", 40)); + m_FrequencyY = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyY", 40)); + m_FrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyZ", 40)); + m_BaseFrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseFrequencyX", 40)); + m_BaseFrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseFrequencyZ", 40)); + m_ChoiceFrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyX", 40)); + m_ChoiceFrequencyY = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyY", 80)); + m_ChoiceFrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyZ", 40)); + m_AirThreshold = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DAirThreshold", 0)); int NumChoiceOctaves = a_IniFile.GetValueSetI("Generator", "BiomalNoise3DNumChoiceOctaves", 4); int NumDensityOctaves = a_IniFile.GetValueSetI("Generator", "BiomalNoise3DNumDensityOctaves", 6); int NumBaseOctaves = a_IniFile.GetValueSetI("Generator", "BiomalNoise3DNumBaseOctaves", 6); - NOISE_DATATYPE BaseNoiseAmplitude = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseAmplitude", 1); + NOISE_DATATYPE BaseNoiseAmplitude = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseAmplitude", 1)); // Add octaves for the choice noise: NOISE_DATATYPE wavlen = 1, ampl = 0.5; diff --git a/src/Generating/Ravines.cpp b/src/Generating/Ravines.cpp index d15ad548d..d79697a79 100644 --- a/src/Generating/Ravines.cpp +++ b/src/Generating/Ravines.cpp @@ -134,34 +134,34 @@ void cStructGenRavines::cRavine::GenerateBaseDefPoints(int a_BlockX, int a_Block int CenterZ = a_BlockZ + OffsetZ; // Get the base angle in which the ravine "axis" goes: - float Angle = (float)(((float)((a_Noise.IntNoise3DInt(20 * a_BlockX, 70 * a_BlockZ, 6000) / 9) % 16384)) / 16384.0 * M_PI); + float Angle = static_cast<float>((static_cast<float>((a_Noise.IntNoise3DInt(20 * a_BlockX, 70 * a_BlockZ, 6000) / 9) % 16384)) / 16384.0 * M_PI); float xc = sinf(Angle); float zc = cosf(Angle); // Calculate the definition points and radii: - int MaxRadius = (int)(sqrt(12.0 + ((a_Noise.IntNoise2DInt(61 * a_BlockX, 97 * a_BlockZ) / 13) % a_Size) / 16)); + int MaxRadius = static_cast<int>(sqrt(12.0 + ((a_Noise.IntNoise2DInt(61 * a_BlockX, 97 * a_BlockZ) / 13) % a_Size) / 16)); int Top = 32 + ((a_Noise.IntNoise2DInt(13 * a_BlockX, 17 * a_BlockZ) / 23) % 32); int Bottom = 5 + ((a_Noise.IntNoise2DInt(17 * a_BlockX, 29 * a_BlockZ) / 13) % 32); int Mid = (Top + Bottom) / 2; - int DefinitionPointX = CenterX - (int)(xc * a_Size / 2); - int DefinitionPointZ = CenterZ - (int)(zc * a_Size / 2); + int DefinitionPointX = CenterX - static_cast<int>(xc * a_Size / 2); + int DefinitionPointZ = CenterZ - static_cast<int>(zc * a_Size / 2); m_Points.push_back(cRavDefPoint(DefinitionPointX, DefinitionPointZ, 0, (Mid + Top) / 2, (Mid + Bottom) / 2)); for (int i = 1; i < NUM_RAVINE_POINTS - 1; i++) { - int LineX = CenterX + (int)(xc * a_Size * (i - NUM_RAVINE_POINTS / 2) / NUM_RAVINE_POINTS); - int LineZ = CenterZ + (int)(zc * a_Size * (i - NUM_RAVINE_POINTS / 2) / NUM_RAVINE_POINTS); + int LineX = CenterX + static_cast<int>(xc * a_Size * (i - NUM_RAVINE_POINTS / 2) / NUM_RAVINE_POINTS); + int LineZ = CenterZ + static_cast<int>(zc * a_Size * (i - NUM_RAVINE_POINTS / 2) / NUM_RAVINE_POINTS); // Amplitude is the amount of blocks that this point is away from the ravine "axis" int Amplitude = (a_Noise.IntNoise3DInt(70 * a_BlockX, 20 * a_BlockZ + 31 * i, 10000 * i) / 9) % a_Size; Amplitude = Amplitude / 4 - a_Size / 8; // Amplitude is in interval [-a_Size / 4, a_Size / 4] - int PointX = LineX + (int)(zc * Amplitude); - int PointZ = LineZ - (int)(xc * Amplitude); + int PointX = LineX + static_cast<int>(zc * Amplitude); + int PointZ = LineZ - static_cast<int>(xc * Amplitude); int Radius = MaxRadius - abs(i - NUM_RAVINE_POINTS / 2); // TODO: better radius function int ThisTop = Top + ((a_Noise.IntNoise3DInt(7 * a_BlockX, 19 * a_BlockZ, i * 31) / 13) % 8) - 4; int ThisBottom = Bottom + ((a_Noise.IntNoise3DInt(19 * a_BlockX, 7 * a_BlockZ, i * 31) / 13) % 8) - 4; m_Points.push_back(cRavDefPoint(PointX, PointZ, Radius, ThisTop, ThisBottom)); } // for i - m_Points[] - DefinitionPointX = CenterX + (int)(xc * a_Size / 2); - DefinitionPointZ = CenterZ + (int)(zc * a_Size / 2); + DefinitionPointX = CenterX + static_cast<int>(xc * a_Size / 2); + DefinitionPointZ = CenterZ + static_cast<int>(zc * a_Size / 2); m_Points.push_back(cRavDefPoint(DefinitionPointX, DefinitionPointZ, 0, Mid, Mid)); } @@ -362,7 +362,7 @@ void cStructGenRavines::cRavine::DrawIntoChunk(cChunkDesc & a_ChunkDesc) int DistSq = (DifX + x) * (DifX + x) + (DifZ + z) * (DifZ + z); if (DistSq <= RadiusSq) { - int Top = std::min(itr->m_Top, (int)(cChunkDef::Height)); // Stupid gcc needs int cast + int Top = std::min(itr->m_Top, static_cast<int>(cChunkDef::Height)); // Stupid gcc needs int cast for (int y = std::max(itr->m_Bottom, 1); y <= Top; y++) { switch (a_ChunkDesc.GetBlockType(x, y, z)) diff --git a/src/Generating/RoughRavines.cpp b/src/Generating/RoughRavines.cpp index c0397ee26..a7621569d 100644 --- a/src/Generating/RoughRavines.cpp +++ b/src/Generating/RoughRavines.cpp @@ -37,12 +37,12 @@ public: size_t Half = a_Size; // m_DefPoints[Half] will be the centerpoint m_DefPoints.resize(Max + 1); int rnd = m_Noise.IntNoise2DInt(a_OriginX, a_OriginZ) / 7; - float Len = (float)a_Size; - float Angle = (float)rnd; // Angle is in radians, will be wrapped in the "sin" and "cos" operations + float Len = static_cast<float>(a_Size); + float Angle = static_cast<float>(rnd); // Angle is in radians, will be wrapped in the "sin" and "cos" operations float OfsX = sinf(Angle) * Len; float OfsZ = cosf(Angle) * Len; m_DefPoints[0].Set (a_OriginX - OfsX, a_OriginZ - OfsZ, 1, a_CeilingHeightEdge1, a_FloorHeightEdge1); - m_DefPoints[Half].Set((float)a_OriginX, (float)a_OriginZ, a_CenterWidth, a_CeilingHeightCenter, a_FloorHeightCenter); + m_DefPoints[Half].Set(static_cast<float>(a_OriginX), static_cast<float>(a_OriginZ), a_CenterWidth, a_CeilingHeightCenter, a_FloorHeightCenter); m_DefPoints[Max].Set (a_OriginX + OfsX, a_OriginZ + OfsZ, 1, a_CeilingHeightEdge2, a_FloorHeightEdge2); // Calculate the points in between, recursively: @@ -104,7 +104,7 @@ protected: // Adjust the midpoint by a small amount of perpendicular vector in a random one of its two directions: float dx = p2.m_X - p1.m_X; float dz = p2.m_Z - p1.m_Z; - if ((m_Noise.IntNoise2DInt((int)MidX, (int)MidZ) / 11) % 2 == 0) + if ((m_Noise.IntNoise2DInt(static_cast<int>(MidX), static_cast<int>(MidZ)) / 11) % 2 == 0) { MidX += dz * m_Roughness; MidZ -= dx * m_Roughness; @@ -138,7 +138,7 @@ protected: int rnd = m_Noise.IntNoise2DInt(a_GridX, a_GridZ) / 13; int NumBlocks = (rnd % 3) + 2; rnd = rnd / 4; - float Val = (float)(rnd % 256) / 128 - 1; // Random float in range [-1, +1] + float Val = static_cast<float>(rnd % 256) / 128.0f - 1.0f; // Random float in range [-1, +1] if (h + NumBlocks > cChunkDef::Height) { NumBlocks = cChunkDef::Height - h; @@ -194,8 +194,8 @@ protected: continue; } - int Top = std::min((int)ceilf(itr->m_Top), +cChunkDef::Height); - for (int y = std::max((int)floorf(itr->m_Bottom), 1); y <= Top; y++) + int Top = std::min(static_cast<int>(ceilf(itr->m_Top)), +cChunkDef::Height); + for (int y = std::max(static_cast<int>(floorf(itr->m_Bottom)), 1); y <= Top; y++) { if ((itr->m_Radius + m_PerHeightRadius[y]) * (itr->m_Radius + m_PerHeightRadius[y]) < DistSq) { diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp index fd911e7dc..3b04f66b7 100644 --- a/src/Generating/StructGen.cpp +++ b/src/Generating/StructGen.cpp @@ -624,23 +624,23 @@ cStructGenDistortedMembraneOverhangs::cStructGenDistortedMembraneOverhangs(int a void cStructGenDistortedMembraneOverhangs::GenFinish(cChunkDesc & a_ChunkDesc) { - const NOISE_DATATYPE Frequency = (NOISE_DATATYPE)16; - const NOISE_DATATYPE Amount = (NOISE_DATATYPE)1; + const NOISE_DATATYPE Frequency = static_cast<NOISE_DATATYPE>(16); + const NOISE_DATATYPE Amount = static_cast<NOISE_DATATYPE>(1); for (int y = 50; y < 128; y++) { - NOISE_DATATYPE NoiseY = (NOISE_DATATYPE)y / 32; + NOISE_DATATYPE NoiseY = static_cast<NOISE_DATATYPE>(y) / 32; // TODO: proper water level - where to get? BLOCKTYPE ReplacementBlock = (y > 62) ? E_BLOCK_AIR : E_BLOCK_STATIONARY_WATER; for (int z = 0; z < cChunkDef::Width; z++) { - NOISE_DATATYPE NoiseZ = ((NOISE_DATATYPE)(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z)) / Frequency; + NOISE_DATATYPE NoiseZ = static_cast<NOISE_DATATYPE>(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z) / Frequency; for (int x = 0; x < cChunkDef::Width; x++) { - NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x)) / Frequency; + NOISE_DATATYPE NoiseX = static_cast<NOISE_DATATYPE>(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x) / Frequency; NOISE_DATATYPE DistortX = m_NoiseX.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * Amount; NOISE_DATATYPE DistortY = m_NoiseY.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * Amount; NOISE_DATATYPE DistortZ = m_NoiseZ.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * Amount; - int MembraneHeight = 96 - (int)((DistortY + m_NoiseH.CubicNoise2D(NoiseX + DistortX, NoiseZ + DistortZ)) * 30); + int MembraneHeight = 96 - static_cast<int>((DistortY + m_NoiseH.CubicNoise2D(NoiseX + DistortX, NoiseZ + DistortZ)) * 30); if (MembraneHeight < y) { a_ChunkDesc.SetBlockType(x, y, z, ReplacementBlock); |