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author | Mattes D <github@xoft.cz> | 2014-02-28 14:28:50 +0100 |
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committer | Mattes D <github@xoft.cz> | 2014-02-28 14:28:50 +0100 |
commit | 6ad4b78a7ba00be58583b055f7d7227be465ec26 (patch) | |
tree | 1e5cc61a97bff757482193eb2ee50bb395bda5ec /src/GroupManager.cpp | |
parent | Added a MobDebug enabler script. (diff) | |
parent | Better Jukebox API (diff) | |
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Diffstat (limited to 'src/GroupManager.cpp')
-rw-r--r-- | src/GroupManager.cpp | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/src/GroupManager.cpp b/src/GroupManager.cpp index 723b86f94..5125e7586 100644 --- a/src/GroupManager.cpp +++ b/src/GroupManager.cpp @@ -46,6 +46,7 @@ cGroupManager::cGroupManager() LOGD("-- Loading Groups --"); LoadGroups(); + CheckUsers(); LOGD("-- Groups Successfully Loaded --"); } @@ -54,6 +55,42 @@ cGroupManager::cGroupManager() +void cGroupManager::CheckUsers(void) +{ + cIniFile IniFile; + if (!IniFile.ReadFile("users.ini")) + { + LOGWARN("Regenerating users.ini, all users will be reset"); + IniFile.AddHeaderComment(" This is the file in which the group the player belongs to is stored"); + IniFile.AddHeaderComment(" The format is: [PlayerName] | Groups=GroupName"); + + IniFile.WriteFile("users.ini"); + return; + } + + unsigned int NumKeys = IniFile.GetNumKeys(); + for (size_t i = 0; i < NumKeys; i++) + { + AString Player = IniFile.GetKeyName( i ); + AString Groups = IniFile.GetValue(Player, "Groups", ""); + if (!Groups.empty()) + { + AStringVector Split = StringSplit( Groups, "," ); + for( unsigned int i = 0; i < Split.size(); i++ ) + { + if (!ExistsGroup(Split[i])) + { + LOGWARNING("The group %s for player %s was not found!", Split[i].c_str(), Player.c_str()); + } + } + } + } +} + + + + + void cGroupManager::LoadGroups() { cIniFile IniFile; @@ -137,6 +174,16 @@ void cGroupManager::LoadGroups() +bool cGroupManager::ExistsGroup( const AString & a_Name ) +{ + GroupMap::iterator itr = m_pState->Groups.find( a_Name ); + return ( itr != m_pState->Groups.end() ); +} + + + + + cGroup* cGroupManager::GetGroup( const AString & a_Name ) { GroupMap::iterator itr = m_pState->Groups.find( a_Name ); |