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authorMattes D <github@xoft.cz>2014-08-28 15:53:36 +0200
committerMattes D <github@xoft.cz>2014-08-28 15:53:36 +0200
commit52a6b30f324728aee1c1b8e54b8b4ed9c4e9b60c (patch)
treec7d8ad9c38a32102bd46e0450d271ea1308828ce /src/Inventory.cpp
parentCheckBasicStyle: Added checking for the "template" keyword. (diff)
parentFixed ItemCategory code example. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Inventory.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Inventory.cpp b/src/Inventory.cpp
index 8da3dea5f..832a079bc 100644
--- a/src/Inventory.cpp
+++ b/src/Inventory.cpp
@@ -106,7 +106,7 @@ int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks, bool a_tryT
// When the item is a armor, try to set it directly to the armor slot.
if (ItemCategory::IsArmor(a_Item.m_ItemType))
{
- for (size_t i = 0; i < (size_t)m_ArmorSlots.GetNumSlots(); i++)
+ for (int i = 0; i < m_ArmorSlots.GetNumSlots(); i++)
{
if (m_ArmorSlots.GetSlot(i).IsEmpty() && cSlotAreaArmor::CanPlaceArmorInSlot(i, a_Item))
{