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authorAlexander Harkness <bearbin@gmail.com>2014-10-11 19:32:21 +0200
committerAlexander Harkness <bearbin@gmail.com>2014-10-11 19:32:21 +0200
commit93833069a80fe4aec33a95148df39ad40671ddaf (patch)
tree2e6a335a60e618b5fe456ca8a586a2c5448c8c87 /src/Inventory.cpp
parentReverted submodule changes. (diff)
parentMerge pull request #1528 from kjanku1/master (diff)
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Diffstat (limited to 'src/Inventory.cpp')
-rw-r--r--src/Inventory.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Inventory.cpp b/src/Inventory.cpp
index 8da3dea5f..832a079bc 100644
--- a/src/Inventory.cpp
+++ b/src/Inventory.cpp
@@ -106,7 +106,7 @@ int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks, bool a_tryT
// When the item is a armor, try to set it directly to the armor slot.
if (ItemCategory::IsArmor(a_Item.m_ItemType))
{
- for (size_t i = 0; i < (size_t)m_ArmorSlots.GetNumSlots(); i++)
+ for (int i = 0; i < m_ArmorSlots.GetNumSlots(); i++)
{
if (m_ArmorSlots.GetSlot(i).IsEmpty() && cSlotAreaArmor::CanPlaceArmorInSlot(i, a_Item))
{