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author | Mattes D <github@xoft.cz> | 2014-08-28 15:53:36 +0200 |
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committer | Mattes D <github@xoft.cz> | 2014-08-28 15:53:36 +0200 |
commit | 52a6b30f324728aee1c1b8e54b8b4ed9c4e9b60c (patch) | |
tree | c7d8ad9c38a32102bd46e0450d271ea1308828ce /src/Inventory.cpp | |
parent | CheckBasicStyle: Added checking for the "template" keyword. (diff) | |
parent | Fixed ItemCategory code example. (diff) | |
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Diffstat (limited to 'src/Inventory.cpp')
-rw-r--r-- | src/Inventory.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Inventory.cpp b/src/Inventory.cpp index 8da3dea5f..832a079bc 100644 --- a/src/Inventory.cpp +++ b/src/Inventory.cpp @@ -106,7 +106,7 @@ int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks, bool a_tryT // When the item is a armor, try to set it directly to the armor slot. if (ItemCategory::IsArmor(a_Item.m_ItemType)) { - for (size_t i = 0; i < (size_t)m_ArmorSlots.GetNumSlots(); i++) + for (int i = 0; i < m_ArmorSlots.GetNumSlots(); i++) { if (m_ArmorSlots.GetSlot(i).IsEmpty() && cSlotAreaArmor::CanPlaceArmorInSlot(i, a_Item)) { |