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authorHowaner <franzi.moos@googlemail.com>2014-07-26 13:27:27 +0200
committerHowaner <franzi.moos@googlemail.com>2014-07-26 13:27:27 +0200
commitef4d68adfd70488df0887f3a5fba1c9aad7a0108 (patch)
tree1ea3acb0e6b16e8badf7d1d56301bf3dd3a5d99e /src/Inventory.h
parentAdd armor items directly to the armor slots. (diff)
parentGit: Ignore AllFiles.lst (generated by cmake) (diff)
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Diffstat (limited to 'src/Inventory.h')
-rw-r--r--src/Inventory.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/Inventory.h b/src/Inventory.h
index e25fc4a8a..ed134aee4 100644
--- a/src/Inventory.h
+++ b/src/Inventory.h
@@ -86,6 +86,10 @@ public:
*/
int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, bool a_tryToFillEquippedFirst);
+ /** Removes the specified item from the inventory, as many as possible, up to a_ItemStack.m_ItemCount.
+ Returns the number of items that were removed. */
+ int RemoveItem(const cItem & a_ItemStack);
+
/** Removes one item out of the currently equipped item stack, returns true if successful, false if empty-handed */
bool RemoveOneEquippedItem(void);
@@ -165,7 +169,7 @@ public:
bool LoadFromJson(Json::Value & a_Value);
protected:
- bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0 );
+ bool AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode = 0);
cItemGrid m_ArmorSlots;
cItemGrid m_InventorySlots;