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author | Howaner <franzi.moos@googlemail.com> | 2014-09-12 19:13:46 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-09-12 19:13:46 +0200 |
commit | 1223a24d3c87832c08545e6f3e8e4c51ff1e7e3f (patch) | |
tree | f7cf72e49a7ca60d10af12ad9ff70910e089b028 /src/Item.h | |
parent | Renamed SetWalkSpeed() to SetRelativeWalkSpeed() (diff) | |
parent | Fixed iron ore drop. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Item.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/Item.h b/src/Item.h index d8b9e78a0..056b5eb8a 100644 --- a/src/Item.h +++ b/src/Item.h @@ -183,8 +183,10 @@ public: /** Loads the item data from JSON representation */ void FromJson(const Json::Value & a_Value); - /** Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements) */ - static bool IsEnchantable(short a_ItemType); // tolua_export + /** Returns true if the specified item type is enchantable. + If WithBook is true, the function is used in the anvil inventory with book enchantments. + So it checks the "only book enchantments" too. Example: You can only enchant a hoe with a book. */ + static bool IsEnchantable(short a_ItemType, bool a_WithBook = false); // tolua_export /** Returns the enchantability of the item. When the item hasn't a enchantability, it will returns 0 */ int GetEnchantability(); // tolua_export |