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authorMattes D <github@xoft.cz>2014-10-19 18:45:32 +0200
committerMattes D <github@xoft.cz>2014-10-19 18:45:42 +0200
commitcf73fee7e362134dc4caabc7c99f3a5bb0593a99 (patch)
tree871252d73bb6187cc4bfc95abdbfbe7fccd55bd5 /src/ItemGrid.cpp
parentTwoLevel BioGen: fixed swapped inside and outside biomes. (diff)
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Diffstat (limited to '')
-rw-r--r--src/ItemGrid.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ItemGrid.cpp b/src/ItemGrid.cpp
index 0bd44bb0d..1977216d8 100644
--- a/src/ItemGrid.cpp
+++ b/src/ItemGrid.cpp
@@ -642,7 +642,7 @@ void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, s
// Choose the enchantments
cWeightedEnchantments Enchantments;
cEnchantments::AddItemEnchantmentWeights(Enchantments, E_ITEM_BOOK, 24 + Noise.IntNoise2DInt(a_Seed, TotalProbab) % 7);
- int NumEnchantments = Noise.IntNoise3DInt(TotalProbab, Rnd, a_Seed) % 5; // The number of enchantments this book wil get.
+ int NumEnchantments = Noise.IntNoise3DInt(TotalProbab, Rnd, a_Seed) % 5; // The number of enchantments this book wil get.
for (int j = 0; j <= NumEnchantments; j++)
{