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author | STRWarrior <niels.breuker@hotmail.nl> | 2014-10-15 15:25:48 +0200 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2014-10-15 15:25:48 +0200 |
commit | e4ee71868e307c5d51ca910a97a36623efdfaff0 (patch) | |
tree | 5d8c60bd530e2715a79a9954c243e4b72014f9df /src/ItemGrid.cpp | |
parent | Returned cFastRandom and cEnchantment:GetRandomEnchantmentFromVector to before (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ItemGrid.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/ItemGrid.cpp b/src/ItemGrid.cpp index a5273c6da..5621c00fd 100644 --- a/src/ItemGrid.cpp +++ b/src/ItemGrid.cpp @@ -644,7 +644,7 @@ void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, s cEnchantments::AddItemEnchantmentWeights(Enchantments, E_ITEM_BOOK, 24 + Noise.IntNoise2DInt(a_Seed, TotalProbab) % 7); int NumEnchantments = Noise.IntNoise3DInt(TotalProbab, Rnd, a_Seed) % 5; // The number of enchantments this book wil get. - for (int I = 0; I <= NumEnchantments; I++) + for (int j = 0; j <= NumEnchantments; j++) { cEnchantments Enchantment = cEnchantments::GenerateEnchantmentFromVector(Enchantments, Noise.IntNoise2DInt(NumEnchantments, i)); CurrentLoot.m_Enchantments.AddFromString(Enchantment.ToString()); |