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authorHowaner <franzi.moos@googlemail.com>2014-07-26 13:27:27 +0200
committerHowaner <franzi.moos@googlemail.com>2014-07-26 13:27:27 +0200
commitef4d68adfd70488df0887f3a5fba1c9aad7a0108 (patch)
tree1ea3acb0e6b16e8badf7d1d56301bf3dd3a5d99e /src/ItemGrid.h
parentAdd armor items directly to the armor slots. (diff)
parentGit: Ignore AllFiles.lst (generated by cmake) (diff)
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-rw-r--r--src/ItemGrid.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/ItemGrid.h b/src/ItemGrid.h
index c34d5e9e2..8d6544792 100644
--- a/src/ItemGrid.h
+++ b/src/ItemGrid.h
@@ -96,6 +96,10 @@ public:
Returns the total number of items that fit.
*/
int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks = true, int a_PrioritarySlot = -1);
+
+ /** Removes the specified item from the grid, as many as possible, up to a_ItemStack.m_ItemCount.
+ Returns the number of items that were removed. */
+ int RemoveItem(const cItem & a_ItemStack);
/** Adds (or subtracts, if a_AddToCount is negative) to the count of items in the specified slot.
If the slot is empty, ignores the call.